I have a strange bug with destroy sound, it immediatly stops sound instead of waiting for end of sound. (sound is shamanReady1)
Its possible that i have this bug since i use JNGP but i'm not sure
this is my trigger although it hasn't got much to do with it.
Its possible that i have this bug since i use JNGP but i'm not sure
this is my trigger although it hasn't got much to do with it.
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bla
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Events
- Unit - A unit Starts the effect of an ability
- Conditions
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Actions
- Sound - Play SEF <gen> at 100.00% volume, attached to (Triggering unit)
- Sound - Destroy (Last played sound)
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Events