yeah thats odd.. well i guess there is another way i can do it with doodads instead but is there way to make doodads have walkable with foot prints and shadows like you can with destructibles?
well its mostly for putting pictures on land, but i want the units to be able to walk on it which i have done but i want them to have their shadows on there and footprints like how it works with destructibles, for some reason when making doodads walkable they dont work the same way.
crazedcougar said:Heres some data i got from my little bit of research about images:
Working images: Ubersplat, Indicator, Selection, Occlusion mark
selection: goes above doodads and below units.
ubersplat: goes below doodads and below units (they leave footprints)
indicator: goes below doodads and below units (no footprints) (what does it go OVER?)
occlusion mark: goes below doodads and below units (no footprints) (what does it go OVER?)
None of the other imgages have worked for me. Also, ive been able to take screenshots, crop them, and use them fine.
native CreateImage takes string file, real sizeX, real sizeY, real sizeZ, real posX, real posY, real posZ, real originX, real originY, real originZ, integer imageType returns image