set units
Events
Time - Elapsed game time is 0.05 seconds
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to return <gen> the event (Unit - (Entering unit) Takes damage)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Trigger - Add to return <gen> the event (Unit - (Picked unit) Takes damage)
return
Events
Conditions
Actions
Floating Text - Create floating text that reads (String((Integer((Damage taken))))) above (Triggering unit) with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 96.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 0.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds