- Joined
- Aug 19, 2015
- Messages
- 68
Hey guys,
I have this trigger to give lumber on attack.
But it also gives lumber when the "damage source" is being attacked.
How to do it properly?
Thanks.
I have this trigger to give lumber on attack.
But it also gives lumber when the "damage source" is being attacked.
-
onhit vamps
- Events
- Conditions
-
Actions
- Set aantileak_unit = (Damage source)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- aantileak_unit Equal to Heiress 0015 <gen>
-
Then - Actions
- Player - Add (Integer((150.00 + ((Damage taken) / 50.00)))) to valwinner Current lumber
- Hero - Add (Integer((25.00 + ((Damage taken) / 34.00)))) experience to Heiress 0015 <gen>, Show level-up graphics
- Else - Actions
-
If - Conditions
- Custom script: set udg_aantileak_unit = null
-
init enemies
-
Events
- Unit - A unit enters (Playable map area)
- Conditions
-
Actions
- Set aantileak_unittype = (Unit-type of (Entering unit))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- aantileak_unittype Equal to Gold supplier
-
Then - Actions
- Set gsupp = (Entering unit)
- Trigger - Add to onhit goldsupplier <gen> the event (Unit - (Entering unit) Takes damage)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- aantileak_unittype Equal to Vampire
- aantileak_unittype Equal to Vampire Minion
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Trigger - Add to onhit vamps <gen> the event (Unit - (Entering unit) Takes damage)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- aantileak_unittype Equal to Vampiric Stun Tower
-
Then - Actions
- Trigger - Add to onhit vamptowers <gen> the event (Unit - (Entering unit) Takes damage)
- Else - Actions
-
If - Conditions
-
Events
How to do it properly?
Thanks.