Does anyone know how I could accomplish the following: if unit happens to be killed, DDS detects damage that was needed/enough to kill the unit, but no more. I couldn't find a DDS that would detect the damage after it is done.
Like, if a damaging unit has 4000 dmg, and damaged unit has 3 hp left, it detects 3 instead of 4000.
Thanks, in advance.
Like, if a damaging unit has 4000 dmg, and damaged unit has 3 hp left, it detects 3 instead of 4000.
Thanks, in advance.