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Crashing the game with a tree.

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Apr 4, 2010
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I stumbled across a way to crash the game. (there's a slight chance this may only work for me)

To crash the game you must
  1. create a tree
  2. set it in a variable
  3. have someone attack it
  4. then remove the tree from the game

Crashing happens only if the tree is attacked, harvesting is fine, but if created by a trigger and is set in a variable, attacked, then removed, the game crashes. Test map is added. I hope someone can figure out the cause of this.
 

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