- Joined
- Apr 21, 2013
- Messages
- 1,194
Okay guys, here's another question,
How can I implement a combo system.
I have three quick combos and three heavy combos.
The unit quick attacks if pressed 'Q' and heavy attacks when pressed 'E'.
So the question here is; I want the unit to attack only seperate attacks if the buttons are not pressed fast enough.
For example: Q...Q...Q...Q...
if the player hits fast enough it will turn into a combo.
Ex: Q.Q.Q ( A three hit combo repeats if continues to hit Q fastly)
If the player stops hitting Q or the character runs out of stamina the combo will be broken where it is left.
But I have combos in my mind with different animations for each combo, here's a list for now, if any way can be found or exists I may add more:
Quick Combos
Q.Q.Q
Q.Q.E
Q.E.Q
Heavy Combos:
E.E.E
E.E.Q
E.Q.E
Another note here is; I dont want the player to spam buttons and deal the damage without animation. I want the animation to be finished first to get to the next hit. And the attacks will be open to blocks or can be distrupted by another attack from another unit.(taking damage)
How can I implement a combo system.
I have three quick combos and three heavy combos.
The unit quick attacks if pressed 'Q' and heavy attacks when pressed 'E'.
So the question here is; I want the unit to attack only seperate attacks if the buttons are not pressed fast enough.
For example: Q...Q...Q...Q...
if the player hits fast enough it will turn into a combo.
Ex: Q.Q.Q ( A three hit combo repeats if continues to hit Q fastly)
If the player stops hitting Q or the character runs out of stamina the combo will be broken where it is left.
But I have combos in my mind with different animations for each combo, here's a list for now, if any way can be found or exists I may add more:
Quick Combos
Q.Q.Q
Q.Q.E
Q.E.Q
Heavy Combos:
E.E.E
E.E.Q
E.Q.E
Another note here is; I dont want the player to spam buttons and deal the damage without animation. I want the animation to be finished first to get to the next hit. And the attacks will be open to blocks or can be distrupted by another attack from another unit.(taking damage)