- Joined
- Apr 21, 2013
- Messages
- 1,194
Hey guys,
How can I make a checkpoint system like the ones in Call of Duty, or some other games who use the same system.
For people who doesn't know how this system works here's an explanation; when you reach a certain point in the game, the game saves some specific units and your stats; such as ammo, health etc...
For a WC3 campaign how can I do this without automatically reloading the game. I just want it to black out for a few seconds and return the player to the checkpoint before the action started.
The problem I see with this is, there may be some cinematics, so this way I might have to spawn everything in the cinematic with codes and then remove everything as soon as the cinematic ends. So that it is repeatable.
Any ideas to help me?
How can I make a checkpoint system like the ones in Call of Duty, or some other games who use the same system.
For people who doesn't know how this system works here's an explanation; when you reach a certain point in the game, the game saves some specific units and your stats; such as ammo, health etc...
For a WC3 campaign how can I do this without automatically reloading the game. I just want it to black out for a few seconds and return the player to the checkpoint before the action started.
The problem I see with this is, there may be some cinematics, so this way I might have to spawn everything in the cinematic with codes and then remove everything as soon as the cinematic ends. So that it is repeatable.
Any ideas to help me?