So, using this code called on map initialization:
I manage to move the game chat, but it never shows players' messages, just trigger-shown messages
Those aren't displayed in the Chat log either
It is still able to detect entered chat string event though
Is there any way to fix this?
JASS:
function init takes nothing returns nothing
local framehandle fhandle
local framehandle fhandle2
local integer i = 0
local GameUI = BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0)
call BlzEnableUIAutoPosition(false)
call BlzFrameSetAlpha(BlzGetFrameByName("SimpleInventoryCover", 0), 0)
call BlzFrameSetScale(BlzGetFrameByName("InventoryText", 0), 0.0001)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ConsoleUI", 0), FRAMEPOINT_TOPLEFT, 0.0, 0.633)
call BlzFrameSetVisible(BlzGetFrameByName("ResourceBarFrame", 0), false)
call BlzFrameSetVisible(BlzGetFrameByName("UpperButtonBarFrame", 0), true)
call BlzFrameSetVisible(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 7), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0), 5),0), false)
call BlzFrameSetParent(BlzGetFrameByName("MiniMapFrame", 0), BlzGetFrameByName("ConsoleUIBackdrop", 0))
set fhandle = BlzGetOriginFrame(ORIGIN_FRAME_UNIT_MSG, 0)
call BlzFrameSetVisible(fhandle, true)
call BlzFrameClearAllPoints(fhandle)
call BlzFrameSetSize(fhandle, 0.6, 0.5)
call BlzFrameSetAbsPoint(fhandle, FRAMEPOINT_TOPLEFT, 0.05, 0.55)
endfunction
I manage to move the game chat, but it never shows players' messages, just trigger-shown messages
Those aren't displayed in the Chat log either
It is still able to detect entered chat string event though
Is there any way to fix this?