• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Blind a unit and turn rate below 0.10?

Status
Not open for further replies.
Level 1
Joined
Mar 17, 2011
Messages
5
Hey there,
as the title says, I got a question about a spell i wanna have in a map im going to create.
I want a spell, which reduces the sight of units ingame, like a flash or smoke bomb would do. Is that possible, and if yes, how?

Additionaly i want to know if its possible to make the turn rate of units lower than 0.10, with triggers or stuff.
I hope i will recieve answers fast. Thanks! ;)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
For reducing unit's sight of vision, you can use the "Item Sight Range Bonus" as base ability
Just make it in negative form for the "Data - Sight Range Bonus" by doing same technique as changing Turning Rate to below than 0.10 (SHIFT + Double Click)
A test map attached is included
Beware: It is not MUI (the test map).
 

Attachments

  • Reduce Sight.w3x
    13 KB · Views: 66
Level 1
Joined
Mar 17, 2011
Messages
5
For reducing unit's sight of vision, you can use the "Item Sight Range Bonus" as base ability
Just make it in negative form.

I was thinking of something like that, but i didnt find a proper abililty.
So, i guess my questions are answered. Thank you very much!
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
OR, do you want a blurry image formed at screen ?
It's under "Cinematic - Advanced Filter"
You can use this:
  • Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture Dream, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
There are many things to use such as Haze Filter | Haze and Fog | Ground Fog | etc
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,223
That stops the player vision, not the units sight range and it will still see and attack units like normal. What I meant is spawning a great big sight blockr covering a circular area of like 20 units around the target unit, but I guess the item (which I am not fimiliar with) is undoubedly a better solution.
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
That stops the player vision, not the units sight range and it will still see and attack units like normal. What I meant is spawning a great big sight blockr covering a circular area of like 20 units around the target unit, but I guess the item (which I am not fimiliar with) is undoubedly a better solution.

Trust me, Item Ability serves a better purpose
Like +Armor or +Damage
All they have, it's just been there all this while, I just found this Sight Spell lol
So useful
 
Level 1
Joined
Mar 17, 2011
Messages
5
OR, do you want a blurry image formed at screen ?
It's under "Cinematic - Advanced Filter"
You can use this:
  • Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture Dream, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
There are many things to use such as Haze Filter | Haze and Fog | Ground Fog | etc

Yeah i was also thinking of that idea, but the problem is, that the caster is also blended then and why would he want that? :)
 
Status
Not open for further replies.
Top