- Joined
- Apr 1, 2010
- Messages
- 9
I have been searching everywhere for the correct method to getting a billboarded 2d plane and have had no luck thus far.
So far what I've tried is:
Create a plane in Gmax and create a simple bone. Change the bounds via the envlope/skin modifier and then export the lot via the Dex script.
Then opened up the model in Magos, located the bone in the node manager and added the billboard check to it. The model is then saved and converted to mdx via the Warcraft 3 Mdlx converter tool.
I import the model into the world editor and use it as a unit or a buff effect. When I load up the game it either crashes warcraft 3 with a fatal error once the loading bar has completed or as soon as I cast the effect with the model as the buff effect.
I have also tried adding pivot points in Gmax and adding the 'Billboarded,' line to the bone in the mdl text file.
I have no idea how to figure this one out and there doesn't seem to be too much coverage on the subject. Any help would be much appreciated
Richard,
So far what I've tried is:
Create a plane in Gmax and create a simple bone. Change the bounds via the envlope/skin modifier and then export the lot via the Dex script.
Then opened up the model in Magos, located the bone in the node manager and added the billboard check to it. The model is then saved and converted to mdx via the Warcraft 3 Mdlx converter tool.
I import the model into the world editor and use it as a unit or a buff effect. When I load up the game it either crashes warcraft 3 with a fatal error once the loading bar has completed or as soon as I cast the effect with the model as the buff effect.
I have also tried adding pivot points in Gmax and adding the 'Billboarded,' line to the bone in the mdl text file.
I have no idea how to figure this one out and there doesn't seem to be too much coverage on the subject. Any help would be much appreciated
Richard,