- Joined
- Mar 26, 2009
- Messages
- 301
Here is the thing. In my map, there are certain events where massive unit actions are applied (in unit groups). (Select units -> Attack Move "Spot A" or attack a certain target) When this action is launched, units tend to move with rapid pauses. (They move a little bit, then stop, then move again etc..) Same thing happens even WITHOUT the triggered movements:
- Bunch of units standing in a spot are attacked by player; they don't rush to the attacker in this sitiuation. Again, they move with rapid pauses...
I remember this topic being discussed earlier but I can't seem to find that topic.
So, what are your suggestions?
- Bunch of units standing in a spot are attacked by player; they don't rush to the attacker in this sitiuation. Again, they move with rapid pauses...
I remember this topic being discussed earlier but I can't seem to find that topic.
So, what are your suggestions?