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(Auto-Battler) Eternal Warfare

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Level 11
Joined
Dec 31, 2012
Messages
169
A map inspired by Warcraft Autochess and Test of Faith, Eternal Warfare is an auto-battler in which you build up your forces and take on waves of other units in an AI vs AI battle.

Basic Idea​

The basic idea is that you go through round-after-round, building up your armies against the enemy forces, who have access to the same units as you, and will gradually grow in power. You must do the same, with a hero at your side, and items you can give you units or hero to buff them up. You can also sell your units/items for scrap so you can buy other things you wish to get instead. However, you must visit the Shady Merchant after every round, as he offers cards which can get you units, items, upgrades, or scrap for free.

Thank Yous​

Systems and Stuff​

Bribe for the Damage Engine used in this map

Models & Skins​

Ujimasa Hojo for a wide range of models used
loktar for the Crossbowyer model
AndrewOverload519 for the Pyromancer model
johnwar for the Captain model
Sliph-M for the Vendor models
HerrDave for the Shining Armor effect
Vinz for the Firebolt missile
Pyritie for the Firebolt effects
Infrisios for the Battlecry effects
Kuhneghetz for the Gem model
HerrDave for the Sword and Shield models

Icons​

-Berz- for the Attribute icons
AndrewOverload519 for the Pyromancer icon
Darkfang for the Frost Armor icon

Currently in alpha, as everything functions as intended, and want to make sure the game loop is good before just splashing more stuff on top.
 

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Level 11
Joined
Dec 31, 2012
Messages
169

Update 1!​

Added some more stuff, as well as adjusted certain mechanics behind the scenes. For now, allow me to go over what changes were made:
  • Add 3 new units: the Cryomancer, Conjurer, Wolf, Raptor, Grizzly Bear, and Flame Hydra
  • Reworked certain aspects of how the Shady Merchant works, mainly due to a weird bug which resulted in the N/A Card showing up
For the most part, it's more units. I'm debating about expanding the types to the other races, or going into certain creeps. Who knows

Updated Thank Yous​

Models & Skins​

Ujimasa Hojo for a wide range of models used
loktar for the Crossbowyer, Conjurer, and Scorpion models
AndrewOverload519 for the Pyromancer model
johnwar for the Captain model
67chrome for the Cryomancer skin
DarkePacific for the Raptor models
Melf for the Flame Hydra model
Sliph-M for the Vendor models
HerrDave for the Shining Armor effect
Vinz for the Firebolt missile
Pyritie for the Firebolt effects
Infrisios for the Battlecry effects
JetFangInferno for the Ice Chains effects
Kuhneghetz for the Gem model
HerrDave for the Sword and Shield models

Icons​

-Berz- for the Attribute icons
AndrewOverload519 for the Pyromancer icon
Darkfang for the Frost Armor icon
 

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Level 14
Joined
Jan 16, 2009
Messages
716
It's a pretty simple map with a nice base but definitely need to be worked on to be made interesting and worth playing.
Especially if you want to keep it singleplayer.

Here are some notes I took while playing.
  • The "shops" experience could be improved. Either they could could be placed better. For instance you shouldn't search for the heroes shop and then walk up to it. You could also increase the acquire unit range so you don't have to walk up to the shops.
  • Increase range of sell abilities (could probably have one spell for units and items too - since you could make the sell unit spell target items).
  • Brilliance aura tooltip says it regenerate 0 for the first two levels.
  • The Shady merchant suggest starting the round with the hero right away but doing so will loose you the round if playing with archmage - at least when I faced a flame hydra round 1. So I found it better to spend the scraps.
  • The tooltips have still a wood icon for scraps.
  • The shady merchant doesn't react to you loosing the first round (he acts as if you won).
  • Flame Hydra's disabled button texture is its normal one, making it seem not disabled.
  • Would be nice to be able to position the units so my grizzly bears are in front and my casters in the back.
  • Casters don't start with full mana after a few mana upgrades.
  • Pyromancers seemed overpowered. I would destroy anything in seconds with their fireblast. Though most of them wouldn't cast.
  • The only threat of loosing was when I faced other pyromancers.
  • Conjurer seemed underwhelming in comparison - his scorpions would get one shot by fireblast.
  • Armor upgrade was not affecting my casters.
  • I reached round 66 using pyromancers, bears and hydras. Seemed like I could go infinite ( or a very long while at least)
  • Archmage almost never cast its nova because he keep scasting his shield.
  • Hydra and bear have no backpack. Only human units can have backpacks?
  • Hydra not affected by range upgrade.
 
Level 11
Joined
Dec 31, 2012
Messages
169
It's a pretty simple map with a nice base but definitely need to be worked on to be made interesting and worth playing.
Especially if you want to keep it singleplayer.

Here are some notes I took while playing.
  • The "shops" experience could be improved. Either they could could be placed better. For instance you shouldn't search for the heroes shop and then walk up to it. You could also increase the acquire unit range so you don't have to walk up to the shops.
  • Increase range of sell abilities (could probably have one spell for units and items too - since you could make the sell unit spell target items).
  • Brilliance aura tooltip says it regenerate 0 for the first two levels.
  • The Shady merchant suggest starting the round with the hero right away but doing so will loose you the round if playing with archmage - at least when I faced a flame hydra round 1. So I found it better to spend the scraps.
  • The tooltips have still a wood icon for scraps.
  • The shady merchant doesn't react to you loosing the first round (he acts as if you won).
  • Flame Hydra's disabled button texture is its normal one, making it seem not disabled.
  • Would be nice to be able to position the units so my grizzly bears are in front and my casters in the back.
  • Casters don't start with full mana after a few mana upgrades.
  • Pyromancers seemed overpowered. I would destroy anything in seconds with their fireblast. Though most of them wouldn't cast.
  • The only threat of loosing was when I faced other pyromancers.
  • Conjurer seemed underwhelming in comparison - his scorpions would get one shot by fireblast.
  • Armor upgrade was not affecting my casters.
  • I reached round 66 using pyromancers, bears and hydras. Seemed like I could go infinite ( or a very long while at least)
  • Archmage almost never cast its nova because he keep scasting his shield.
  • Hydra and bear have no backpack. Only human units can have backpacks?
  • Hydra not affected by range upgrade.
I'm glad you've been enjoying it thus far. As for your points
  • Yeah, should rework the shopping area once I'm done with the next update. Same with hero selection.
  • For sell unit, I can see why that would be nessacary. For sell items, it only targets the items in the battlemaster's inventory, so what would a range increase do?
  • Need to fix that.
  • Yeah, don't start round 1 imminently without buying some backup with the scrap. Also, you faced a Flame Hydra on round 1? I'm sorry for you.
  • Don't know how to change that. Especally since I don't think those kind of icons are easy to change.
  • I mean, you did make it through, even if bruised up.
  • Turns out, that one's not my fault.
  • Fair, but I think that might be a bit tricky to program in.
  • They don't seem to start with full mana at all. Perhaps I should try and fix that.
  • Pyromancer Meta! Yeah, I nerfed Fireblast. Should be going through in the next update.
  • TBH, I should consider having a catch-up mechanic so the other side isn't destroyed because you amassed an army quicker then they can.
  • I didn't want the scorpions to be too good because the Conjurer summons three of them and it would be hell if the scorpions were too powerful. But yeah, they should get some kind of buff.
  • In this map, I have no idea, but I have noticed upgrades don't show on the player controlled units for reasons I can't fathom. That's said, the armor upgrades will no longer apply to spellcasters in the next update.
  • You probabily good. It's an endless mode that's meant to go until you perish.
  • He has a few times, but it's the same prerequist the Pyromancers have in order to cast Fireblast: a cluster of enemies.
  • I've decided that beast units do not get inventory spaces. This includes the wolf, raptor, bear, and hydra.
  • I should have that fixed in the next update. We'll see how that goes.
 
Level 11
Joined
Dec 31, 2012
Messages
169

Update 2​

So, this one took a while to get through, but I have managed to more stuff into this map. However, I'll just post the differences.

Additions and Changes​

Added undead units; Skeleton Warrior, Skeleton Archer, Ghoul, Giant Skeleton, Necromancer, and Abomination
Added undead heroes; the Death Knight and the Lich
Added Potions, including the Healing, Mana, and Rejuvenating. Can be used by everyone.
Added Boots of Speed.
Added a Belt of Strength, Bracer of Agility, and Cloak of Intelligence. Can only be used by heroes.
Added the Enchanted Amethyst. We are now three gems away from all seven chaos emeralds.
Added a Health Upgrade. Now, units can have their health increased by 10. Health values adjusted for this change.
Spellcasters should now spawn with full mana bars. Including enemy spellcasters.
Spellcasters no longer benefit from Armor Upgrades.
Replaced the Archmage's Frost Nova with Ice Rain.
Pyromancer's Fireblast nerfed. Now does 50 initial damage instead of 75.
Scorpion's Health increased from 50 to 80.
Scorpion's damage increased from 5 to 8.
Wolf's Health increased from 120 to 130
Wolf's Attack Speed went from 0.8 to 0.75
Raptor's Health increased from 150 to 180
Raptor's Attack Speed went from 0.8 to 0.75
Enchanted Ruby and Enchanted Sapphire gets buffed

Updated Thank Yous​

Models & Skins​

Ujimasa Hojo for a wide range of models used
loktar for the Crossbowyer, Conjurer, and Scorpion models
AndrewOverload519 for the Pyromancer model
johnwar for the Captain model
67chrome for the Cryomancer skin
Villagerino for the various Skeleton models
DarkePacific for the Raptor models
Melf for the Flame Hydra model
Sliph-M for the Vendor models
Zephyrius2412 for the Necromancer's missile
biridius and stan0033 for the Chilling Aura effect
HerrDave for the Shining Armor effect
Vinz for the Firebolt missile
Pyritie for the Firebolt effects
Infrisios for the Battlecry effects
JetFangInferno for the Ice Chains effects
Kuhneghetz for the Gem model
HerrDave for the Sword and Shield models
General Frank for the Potion models
Kenathorn for the Boots of Speed model

Icons​

-Berz- for the Attribute icons
Svetli for the Health Upgrade icon
AndrewOverload519 for the Pyromancer icon
Achille for the Giant Skeleton icon
Darkfang for the Frost Armor icon
GooS for the Potion icons
 

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Level 11
Joined
Dec 31, 2012
Messages
169

Update 3​

Well, this one was hell to work on, mainly because shit broke... twice. Anyways, here's the newest update to this map. It's been an interesting idea, but I think this might be a drastic update due to what's been altered.
Also, doing a poll for the race to be added in the next update.

Updates & Changes​

Adjusted the Shopping Area
All units now have a Food Cost equal to their levels.
When gaining a unit from the Shady Merchant you lack the food for, they will give you 2 scrap regardless of level.
You no longer buy heroes. Now, all heroes are viable and you move a Heroic Soul into a Circle of Power to select them.
RANDOM CRITS! The most fair and balanced mechanic.
Flying Units are now a thing. All units can attack them, but Melee non-flying units will have a 1 in 4 chance of missing.
Scrap prices have been reconfigured.
Added new units; the Thunderhawk, Gargoyle, Water Elemental, Flame Keeper, Rock Elemental, Air Elemental, Tyrannosaurus Rex, and Fire Dragon
Added a new hero; the Flamelord
The Shady Merchant will not increase the numbers of the enemy based on food USED rather then food AVAILABLE
Level 4 and 5 units will now have cards that the Shady Merchant can present to you
Reduced the number of Scrap Free Scrap gives you from 6 to 5

Thanks Yous​

You know what's up

Models & Skins​

Ujimasa Hojo for a wide range of models used
loktar for the Crossbowyer, Conjurer, and Scorpion models
AndrewOverload519 for the Pyromancer model
johnwar for the Captain model
67chrome for the Cryomancer skin
Villagerino for the various Skeleton models
DarkePacific for the Raptor models
Melf for the Flame Hydra model
chr2 for the Flame Warrior's model and skin
Norinrad for the Rock Elemental model
alfredx_sotn for the Wind Elemental model
Hantoo for the Tyranasaurus model
Sliph-M for the Vendor models
Zephyrius2412 for the Necromancer's missile
UgoUgo for the Wind Elemental model
biridius and stan0033 for the Chilling Aura effect
HerrDave for the Shining Armor effect
Vinz for the Firebolt missile
Pyritie for the Firebolt effects
Infrisios for the Battlecry effects
JetFangInferno for the Ice Chains effects
Kuhneghetz for the Gem model
HerrDave for the Sword and Shield models
General Frank for the Potion models
Kenathorn for the Boots of Speed model

Icons​

-Berz- for the Attribute icons
Svetli for the Health Upgrade icon
AndrewOverload519 for the Pyromancer icon
Achille for the Giant Skeleton icon
NFWar for the Rock Elemental icon
leetslay for the Wind Elemental icon
lelyanra for the Flying buff icon
Darkfang for the Frost Armor icon
GooS for the Potion icons
 

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Last edited:
Level 11
Joined
Dec 31, 2012
Messages
169

Update 4​

BEHOLD! The final update before I upload this bad boi officially to the map section. Hopefully, this won't backfire on me at all. I'll keep uploading newer versions to this form.

Added New Units; The Grunt, Spearman, Wolfrider, Elemental Shaman, Restorative Shaman, and War Beast.
Added New Heroes; The Brutal Warrior, Blademaster, and Elder Sage
Added New Items; The Healing and Mana scrolls.
Made it so battlers positions are randomized.
Fixed a bug in which Flamelord's leveling detects Lich instead.

Systems and Stuff​

Bribe for the Damage Engine used in this map

Models & Skins​

Ujimasa Hojo for a wide range of models used
loktar for the Crossbowyer, Conjurer, Spearman, and Scorpion models
AndrewOverload519 for the Pyromancer model
johnwar for the Captain model
67chrome for the Cryomancer skin
Ilya Alaric for the Elder Seer and Shaman models
Villagerino for the various Skeleton models
DarkePacific for the Raptor models
Melf for the Flame Hydra model
chr2 for the Flame Warrior's model and skin
Norinrad for the Rock Elemental model
alfredx_sotn for the Wind Elemental model
Hantoo for the Tyranasaurus model
Sliph-M for the Vendor models
Zephyrius2412 for the Necromancer's missile
UgoUgo for the Wind Elemental model
biridius and stan0033 for the Chilling Aura effect
HerrDave for the Shining Armor effect
Vinz for the Firebolt missile and Healing Surge effect
Pyritie for the Firebolt and Flametoung Enchantment effects
Infrisios for the Battlecry effects
JetFangInferno for the Ice Chains effects
shamanyouranus for the various totems
Kuhneghetz for the Gem model
HerrDave for the Sword and Shield models
General Frank for the Potion models
Kenathorn for the Boots of Speed, and the various Scroll model

Icons​

-Berz- for the Attribute icons
Svetli for the Health Upgrade icon
AndrewOverload519 for the Pyromancer icon
Achille for the Giant Skeleton icon
NFWar for the Rock Elemental icon
leetslay for the Wind Elemental icon
lelyanra for the Flying buff icon
Darkfang for the Frost Armor icon
Mr.Goblin for the Totem icons
Juice_F for the Carefull Parry Icon
GooS for the Potion icons

Might as well ask this, but I'm kinda stuck on what to do. I'm thinking of adding an item crafting system where you can combine certain items together in order to get more powerful items, but you need to acquire materials for it. I have no idea if this is a good idea or not, so I'' throw it out there and let people decide.
 

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