Im making a map where the Heroes gain uppgrades/buffs or abilities based on their stats,
for example 5 strength increases speed of the hero by 20, and 10 Strength gives an extra +25hp.
It works just fine, but my problem is with Save/Load.
I use Triggerhappys Code System, but I have no idea how I can make Loaded heroes
get special abilities/Uppgrades since it is based on the Dialog buttons :S
Help much regarded!
Edit: Found a solution, I just had to put in a dialog after the load that when clicked (only 1 button ) added the right skills/uppgrades.
for example 5 strength increases speed of the hero by 20, and 10 Strength gives an extra +25hp.
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Assault Button
-
Events
- Dialog - A dialog button is clicked for HeroAttributeDialog
-
Conditions
- (Clicked dialog button) Equal to AssaultButton
-
Actions
- Hero - Modify Strength of MarineHero[(Player number of (Triggering player))]: Add 1
- Set Assault[(Player number of (Triggering player))] = (Assault[(Player number of (Triggering player))] + 1.00)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Assault[(Player number of (Triggering player))] Greater than or equal to 5.00
-
Then - Actions
- Player - Set the current research level of Assault (5) to 1 for (Triggering player)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Assault[(Player number of (Triggering player))] Greater than or equal to 10.00
-
Then - Actions
- Player - Set the current research level of Assault (10) to 1 for (Triggering player)
- Else - Actions
-
If - Conditions
-
Events
I use Triggerhappys Code System, but I have no idea how I can make Loaded heroes
get special abilities/Uppgrades since it is based on the Dialog buttons :S
Help much regarded!
Edit: Found a solution, I just had to put in a dialog after the load that when clicked (only 1 button ) added the right skills/uppgrades.
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