🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
I have been making some attachments and they're good for now, but do I need to add an attachment or pivot point to make it stick to the right place?
I'm using gmax for now
The attachment model does not need an attachment object. Its origin (0,0,0 coordinate) will be put on the point that the model you attach it to has defined.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.