sentrywiz
S
sentrywiz
I'm losing my mind working on my map with a dds. things happen that idk how they are happening. to read more about that, go here Link
On topic, does higher armor somehow also add spell resist? i notice that heroes with more armor than others in my map take less damage from spells.
if yes, can that be nullified somewhere?
if not, does the ability Hardened Skin also apply to spell damage? because the item that heroes use to gain lots of armor also provides a minor chance to reduce incoming damage.
lastly, the dds sometimes trips balls and doesn't fire the damage event. in this case, physical damage is applied as normal but spell damage seems to heal instead of damage (this only happens for some heroes, at random). Like for example player 3's spells won't touch player 5 but will go through player 2. I've no idea why this happens, but it has to be connected to some native abilities
On topic, does higher armor somehow also add spell resist? i notice that heroes with more armor than others in my map take less damage from spells.
if yes, can that be nullified somewhere?
if not, does the ability Hardened Skin also apply to spell damage? because the item that heroes use to gain lots of armor also provides a minor chance to reduce incoming damage.
lastly, the dds sometimes trips balls and doesn't fire the damage event. in this case, physical damage is applied as normal but spell damage seems to heal instead of damage (this only happens for some heroes, at random). Like for example player 3's spells won't touch player 5 but will go through player 2. I've no idea why this happens, but it has to be connected to some native abilities