• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Animating Collision Shapes and Cameras

Status
Not open for further replies.
1. How can I make collision shapes follow their parent bones?

2. I've got two portrait animations. How do I tell each one which camera to follow?

Alternatively, how do I use Animated Translations for Cameras? I copied some lines from a main menu model for reference. When I try to save the model, it won't let me, saying "unknown error."
 
Status
Not open for further replies.
Top