• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

[AI] [AIsystemV1.1]3C hero basis AI & Melee strengthening AI

Status
Not open for further replies.
Level 7
Joined
Jan 11, 2014
Messages
41


Melee AI system:
(compatible with AMAI)
last hit and deny, to kill a unit when residual blood
units who badly wounded will evade the enemy
prevent heroes rushing to the battlefront ,and residual blood hero will sent back to the city
other farmers to buy zeppelin, logging machines and mercenary
transports are using better than original melee AI
may TowerRush if AI has adequate resources
Hero who is stuck can return to base
AI may attack some destructables, such as gate
hero will buy some items and use them
hero will pick up items along the way
expand the scope of building construction around the base
AI will suicide when it was put at a disadvantage

3C hero AI system:

attack creeps
pick up items
retreat when badly wounded
last hit and deny
set the attack site



date: Mar 01, 2014
 

Attachments

  • MeleeAISystem.w3m
    270.7 KB · Views: 279
  • 3CheroAISystem.w3x
    107.3 KB · Views: 87
Last edited:
Status
Not open for further replies.
Top