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Adding Buildings to a builder via Trigger!

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Level 7
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May 23, 2008
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307
heyho.

I'm making a TD where you can choose your 2 colors (races) (out of 6) and then you see all the towers of this race and then you can choose 10 out of these 24.
My problem is: Can I add buildings to my builder?!

More details:
First you choose your 1st color (via dialog): for example forest
Then you choose your 2nd for example Swamp

Now your TowerChooser gets spawned in a room where all these towers of these 2 races are. In front of them theres a circle of power.

You can enter this circle. Then you research an upgrade (or I set a variable, but this would be too much work (every tower, for every player...))
At the moment, my builder can build ALL these 12 buildings, you could choose. But I need 2 builders now (1 for each chosen color)
If I had only 1 builder, which gets the buildings via trigger, it would be huge less work.

Please help me if you know any way to do this!
 
Level 8
Joined
Jul 22, 2008
Messages
331
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You want your hero builder. and with every level gained to have new structure or something like that. Am I wrong? NO? OK. listen...:grin:
You can't add buldings but you can do like this...
1. put all buildings in your builder structures built field.
2. Find neutral building triger that sais "disable/enable structure for construction"
3. disable all you want.
4. with your action <her gains alevel for example> just enable construction one by one.
 
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Level 8
Joined
Jul 22, 2008
Messages
331
:-D haven't read your post completly

do it like this. copy/paste your towers. use editor sufix <sisa, muda for those two (example)> then do what i said... and what you said in your post... i'm an idiot... it's 37'C here.
 
Level 7
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May 23, 2008
Messages
307
Hmm please use edit... or you will get -rep again, soon... I will test it ;)

Edit: No the swamp builder builds the swamp buildings, which get unlocked by researching. The plain builder builds plain buildings.
 
Level 8
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Jul 22, 2008
Messages
331
______________________________________

he would have 24 builders and everone of them will be building one tower...
to much work man... and when you copy a unit you have to wait like forever...
It can be done like that but i think this is an easier way
 
Level 7
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May 23, 2008
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307
aaah [the forbidden german name] is brush list xD Thx Squiggy!

Woot! That's ways faster!! Thanks a lot :)
 
Level 13
Joined
Nov 4, 2006
Messages
1,239
can't you just use a trigger like this:

  • Events
    • A unit finishes an upgrade
  • Conditions
    • upgrade equal to frost tower
  • Actions
    • make frosttower available for training for owner of triggering unit
just disable all towers you don't want to be built from the beginning in map initalization
 
Level 7
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307
Actions
make frosttower available for training for owner of triggering unit

If you give me an real action how o do it, +rep ;) there is not such an easy way :p
 
Level 7
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May 23, 2008
Messages
307
Yeah I'm not at home at the moment, so I will check it out later. But that sounds really kewl :) Thanks a lot De4d!

+rep
 
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