- Joined
- Jun 11, 2007
- Messages
- 43
I've been trying to make a few abilities, but I'm having a few problems getting them to work the way I want. I want to see what everyone would do to get the effects/conditions I'm trying to achieve and see if it would work more easily.
Ability 1: I wanted to make an ability/weapon where the Colossus' thermal lance scans the ground in front of it in a single line, and a second after it passes by, the ground explodes along the line it scanned.
Progress: So far I was able to make it so that when the line scans and does its damage, it leaves an explosion in its wake (through some actor editing and whatnot). However, these explosions only appear at the point that the target enemy/neutral unit was at the time the beam scanned over them rather than a number of explosions along the entire path of the beam consistently. The delay part is easy because of the line damage delay effect, but I cant seem to get the explosions to just spawn on the ground.
Or rather, I -think- I was able to do that, but it only centers on an actual target instead of going along the entire line. In other words, if I was hitting a building, it'd have all 4-5 explosions hitting the center of the building at the same time instead of a single scan line. Perhaps I'm using the wrong kind of effect?
Ability 2: I wanted to make an ability based on the Yamato Gun that charges for a moment and then fires, shooting a massive laser beam that does line damage kind of like Shockwave from War 3.
Progress: I was able to do that for the most part, exchanging the Yamato Gun Missile effect with the Infernal Flame Thrower effects and editing said effects so that the flame beam is a protoss mothership or colossus beam, with edited width and color. I was able to get it to that it can be cast on a location rather than needing to select a unit as well.
The problem? It only fires the special effect if there are targetable units in front of the caster. If I aim it at an empty space, it starts to charge, but when it finishes the preparation nothing happens. I want to get it so that the beam still fires independently of whatever target is in front of it, doing damage to whatever's in its way like a shockwave.
Thanks in advance for whatever help you can give me.
Ability 1: I wanted to make an ability/weapon where the Colossus' thermal lance scans the ground in front of it in a single line, and a second after it passes by, the ground explodes along the line it scanned.
Progress: So far I was able to make it so that when the line scans and does its damage, it leaves an explosion in its wake (through some actor editing and whatnot). However, these explosions only appear at the point that the target enemy/neutral unit was at the time the beam scanned over them rather than a number of explosions along the entire path of the beam consistently. The delay part is easy because of the line damage delay effect, but I cant seem to get the explosions to just spawn on the ground.
Or rather, I -think- I was able to do that, but it only centers on an actual target instead of going along the entire line. In other words, if I was hitting a building, it'd have all 4-5 explosions hitting the center of the building at the same time instead of a single scan line. Perhaps I'm using the wrong kind of effect?
Ability 2: I wanted to make an ability based on the Yamato Gun that charges for a moment and then fires, shooting a massive laser beam that does line damage kind of like Shockwave from War 3.
Progress: I was able to do that for the most part, exchanging the Yamato Gun Missile effect with the Infernal Flame Thrower effects and editing said effects so that the flame beam is a protoss mothership or colossus beam, with edited width and color. I was able to get it to that it can be cast on a location rather than needing to select a unit as well.
The problem? It only fires the special effect if there are targetable units in front of the caster. If I aim it at an empty space, it starts to charge, but when it finishes the preparation nothing happens. I want to get it so that the beam still fires independently of whatever target is in front of it, doing damage to whatever's in its way like a shockwave.
Thanks in advance for whatever help you can give me.