- Joined
- Feb 4, 2005
- Messages
- 3,971
I make a trigger that when a specific unit type attacks, a sound is played. The sound is 0.4 seconds.
If you say put 10 units of that type to attack something, you won't hear the sounds at the same time for each time overlapping while they attack. The trigger just plays the sound like it finishes it and it starts it again which doesn't synchronize with the missiles that fly. And I want them to be overlapping, played at the same time. Kind of like when place Riflemen and they shoot, you can hear the sounds at the same time.
If you say put 10 units of that type to attack something, you won't hear the sounds at the same time for each time overlapping while they attack. The trigger just plays the sound like it finishes it and it starts it again which doesn't synchronize with the missiles that fly. And I want them to be overlapping, played at the same time. Kind of like when place Riflemen and they shoot, you can hear the sounds at the same time.