Very nice mod indeed! Fun to play, dynamic and versatile. Well done!
Some positive points that I want to mention particularly:
+Nice Control-Point system
+Nice, creative and properly functioning commander system. Not too micro-intensive, fitting, useful.
+Good resource system. I like that steel has healthbars, very convenient.
+Working AI. I imagine that took a lot of time and effort, so well done!
Some negative issues -
all of them fairly minor:
-Grammar and typos. 'Attackdamage' is two words, as much as I understand your inclination to unite them. 'Ressources' has one 's' and I've seen a typo or two in other places ('dmamage', one of early USA buildings/units, don't remember which exactly). Also, Control Points are probably 'captured' rather than 'conquered'
-Hotkeys. They are mostly functioning as QWER, but not everywhere. Example: USA buildings (Engineer build-tab), which had some incorrect hotkeys. The fact that you often don't indicate them is alright, but not perfect, IMO.
-Some misspelling in Russian (for USSR): 'Na zdorovye, comrade' and 'Strelet
s' is what I spotted.
-Buildings that have passive abilities (auras) should not have them while under construction, right? That is easily fixable with simple GUI triggers (
begins construction>remove ability; ends construction>add ability). I had this issue in my mod as well.
-Another minor improvement that I did in my mod: upon selecting a race, workers should ideally be offset towards the gold mine (like in War3), not 'south'. This can also be easily done via GUI triggers (
point with polar offset: player start location offset towards a random gold mine within 900 range).
Overall, fun to play, with no encountered bugs and just some minor aesthetic flaws, which hardly damage the gameplay at all. A well-deserved
5/5!