Moderator
M
Moderator
02:36, 18th Sep 2009
ap0calypse: Approved / Reviewed
(sorry for the very late response: I finished this map - meaning every level - in 3 days, but then I got my new PC and lost track of this map).
This certainly is a good map, it is very hard, challenging and it features something that other escapes do not have: soft ice.
The movement of creeps is sometimes really well done, the terrain is finally different from other escapes, luckily there are codes for the levels (since it's impossible to finish this in 1 run), though I would recommend a real save/load system (perhaps save the level, and how many times the player died, or how long he has been playing - at the end he can see how long he has been playing, or the insane amount of deaths).
At the end a random "skate-park" would be nice (something like 2 ramps with the soft ice, a lot of bumps, ...)
The teleport might be annoying for other players, but well... it didn't annoy me anyway.
A good addition to escape-maps.
ap0calypse: Approved / Reviewed
(sorry for the very late response: I finished this map - meaning every level - in 3 days, but then I got my new PC and lost track of this map).
This certainly is a good map, it is very hard, challenging and it features something that other escapes do not have: soft ice.
The movement of creeps is sometimes really well done, the terrain is finally different from other escapes, luckily there are codes for the levels (since it's impossible to finish this in 1 run), though I would recommend a real save/load system (perhaps save the level, and how many times the player died, or how long he has been playing - at the end he can see how long he has been playing, or the insane amount of deaths).
At the end a random "skate-park" would be nice (something like 2 ramps with the soft ice, a lot of bumps, ...)
The teleport might be annoying for other players, but well... it didn't annoy me anyway.
A good addition to escape-maps.