🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Hmm.. the wrap doesn't seem that good on the abdomen on both, maybe you could tweak it lill more to not have black lines in the top-middle of it or across.. rigging feels alright but the back-most pair of legs could use their own bones and animations,, death anim could use more flailing, like a normal nerubian, and digging 'in-out' anims could use more leg and arm movement, to look like it's burrowing in and out. Portrait speak anim could use more fluidity and wider open mouth. Lastly, all portrait anims could use the 'minute but sharp' head movement nerubian portraits have
i like the model very much, but i think it's about time you put lill more effort into anims :3
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