Moderator
M
Moderator
21:00, 5th Aug 2015
Orcnet:
Orcnet:
[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]
The Gameplay is really fun, with its play value having more than just 1 game option, I can actually try a few of the levels such from Normal to Hard which gives more heavy atmosphere for those that manages to complete the main goal of the game. Somehow the enemies inside the maze seems a bit more of a sudden jumpscare than a defending denizen. I end up trying to kill those wandering units before the Minotaur tries to kill me, I also end up reaching units that can be rescued in the game which gives me more time to look for the items and let them be a bait for the Minotaur.
My little suggestion for the Gameplay is that it probably needs zombies, skeletons? or just lesser enemy units that attacks you than just the minotaur, although those units must be really weak in my observation so it doesn't give players a terrible heat stroke.
The terrain is good looking, it really shows a good depth of a mysterious dungeon with the perfect tone of SFX covering the maze. I don't have problems getting blocked by doodads and such, so I think there's nothing wrong to add suggestions.
Lastly, I can say the game management is well executed and does not need any more changes depending on the map maker's choice of course, still I seem to get distracted in one of those egg sacks, sure they give such a bloody SFX when attacked but I get the feeling they are in need of item drops don't you think? Also maybe adding crates, boxes, or cages some item drops (or jumpscare trigger?) would give more features to the game.
Overall, map is fun while it lasts, I still did not reach the main goal of the game though.