• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import Millhouse Manastorm

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Millhouse Manastorm of the bundle Millhouse Manastorm. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Millhouse Manastorm.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Millhouse Manastorm
MillhouseManastorm.mdx
Millhouse_Body.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01jewel.blp
stave_2h_epic_a_01.blp
lightningboltpurple01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MillhouseManastorm.mdx

Now Click the "Import File" Button:

Next select 'MillhouseManastorm.mdx' in the folder which you extracted from the zip archive:

Millhouse Manastorm
MillhouseManastorm.mdx
lightningboltpurple01.blp
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp

The file has been properly added to the map archive:

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx

Done, you have imported the file MillhouseManastorm.mdx.

Importing lightningboltpurple01.blp

Now Click the "Import File" Button:

Next select 'lightningboltpurple01.blp' in the folder which you extracted from the zip archive:

Millhouse Manastorm
MillhouseManastorm.mdx
lightningboltpurple01.blp
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
war3mapimported/lightningboltpurple01.blp

Double-click the file lightningboltpurple01.blp:

lightningboltpurple01.blp
Image / Texture
63
war3mapimported/lightningboltpurple01.blp

Tick the box "Use Custom Path" and type in the correct path:

lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp

The file has been properly added to the map archive:

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp

Done, you have imported the file lightningboltpurple01.blp.

Importing Millhouse_Body.blp

Now Click the "Import File" Button:

Next select 'Millhouse_Body.blp' in the folder which you extracted from the zip archive:

Millhouse Manastorm
MillhouseManastorm.mdx
lightningboltpurple01.blp
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
war3mapimported/Millhouse_Body.blp

Double-click the file Millhouse_Body.blp:

Millhouse_Body.blp
Image / Texture
164
war3mapimported/Millhouse_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp

The file has been properly added to the map archive:

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp

Done, you have imported the file Millhouse_Body.blp.

Importing Millhouse_hair00_04_hd.blp

Now Click the "Import File" Button:

Next select 'Millhouse_hair00_04_hd.blp' in the folder which you extracted from the zip archive:

Millhouse Manastorm
MillhouseManastorm.mdx
lightningboltpurple01.blp
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
war3mapimported/Millhouse_hair00_04_hd.blp

Double-click the file Millhouse_hair00_04_hd.blp:

Millhouse_hair00_04_hd.blp
Image / Texture
74
war3mapimported/Millhouse_hair00_04_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp

The file has been properly added to the map archive:

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp

Done, you have imported the file Millhouse_hair00_04_hd.blp.

Importing Millhouse_helm_robe_dungeonmage_a_01purple.blp

Now Click the "Import File" Button:

Next select 'Millhouse_helm_robe_dungeonmage_a_01purple.blp' in the folder which you extracted from the zip archive:

Millhouse Manastorm
MillhouseManastorm.mdx
lightningboltpurple01.blp
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
war3mapimported/Millhouse_helm_robe_dungeonmage_a_01purple.blp

Double-click the file Millhouse_helm_robe_dungeonmage_a_01purple.blp:

Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
war3mapimported/Millhouse_helm_robe_dungeonmage_a_01purple.blp

Tick the box "Use Custom Path" and type in the correct path:

Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
Millhouse_helm_robe_dungeonmage_a_01purple.blp

The file has been properly added to the map archive:

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
Millhouse_helm_robe_dungeonmage_a_01purple.blp

Done, you have imported the file Millhouse_helm_robe_dungeonmage_a_01purple.blp.

Importing Millhouse_shoulder_robe_dungeonmage_a_01purple.blp

Now Click the "Import File" Button:

Next select 'Millhouse_shoulder_robe_dungeonmage_a_01purple.blp' in the folder which you extracted from the zip archive:

Millhouse Manastorm
MillhouseManastorm.mdx
lightningboltpurple01.blp
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Image / Texture
18
war3mapimported/Millhouse_shoulder_robe_dungeonmage_a_01purple.blp

Double-click the file Millhouse_shoulder_robe_dungeonmage_a_01purple.blp:

Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Image / Texture
18
war3mapimported/Millhouse_shoulder_robe_dungeonmage_a_01purple.blp

Tick the box "Use Custom Path" and type in the correct path:

Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Image / Texture
18
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp

The file has been properly added to the map archive:

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Image / Texture
18
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp

Done, you have imported the file Millhouse_shoulder_robe_dungeonmage_a_01purple.blp.

Importing stave_2h_epic_a_01.blp

Now Click the "Import File" Button:

Next select 'stave_2h_epic_a_01.blp' in the folder which you extracted from the zip archive:

Millhouse Manastorm
MillhouseManastorm.mdx
lightningboltpurple01.blp
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Image / Texture
18
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
Image / Texture
8
war3mapimported/stave_2h_epic_a_01.blp

Double-click the file stave_2h_epic_a_01.blp:

stave_2h_epic_a_01.blp
Image / Texture
8
war3mapimported/stave_2h_epic_a_01.blp

Tick the box "Use Custom Path" and type in the correct path:

stave_2h_epic_a_01.blp
Image / Texture
8
stave_2h_epic_a_01.blp

The file has been properly added to the map archive:

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Image / Texture
18
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
Image / Texture
8
stave_2h_epic_a_01.blp

Done, you have imported the file stave_2h_epic_a_01.blp.

Importing stave_2h_epic_a_01jewel.blp

Now Click the "Import File" Button:

Next select 'stave_2h_epic_a_01jewel.blp' in the folder which you extracted from the zip archive:

Millhouse Manastorm
MillhouseManastorm.mdx
lightningboltpurple01.blp
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Image / Texture
18
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
Image / Texture
8
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp
Image / Texture
6
war3mapimported/stave_2h_epic_a_01jewel.blp

Double-click the file stave_2h_epic_a_01jewel.blp:

stave_2h_epic_a_01jewel.blp
Image / Texture
6
war3mapimported/stave_2h_epic_a_01jewel.blp

Tick the box "Use Custom Path" and type in the correct path:

stave_2h_epic_a_01jewel.blp
Image / Texture
6
stave_2h_epic_a_01jewel.blp

The file has been properly added to the map archive:

MillhouseManastorm.mdx
Model
2,006
war3mapimported/MillhouseManastorm.mdx
lightningboltpurple01.blp
Image / Texture
63
lightningboltpurple01.blp
Millhouse_Body.blp
Image / Texture
164
Millhouse_Body.blp
Millhouse_hair00_04_hd.blp
Image / Texture
74
Millhouse_hair00_04_hd.blp
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Image / Texture
19
Millhouse_helm_robe_dungeonmage_a_01purple.blp
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
Image / Texture
18
Millhouse_shoulder_robe_dungeonmage_a_01purple.blp
stave_2h_epic_a_01.blp
Image / Texture
8
stave_2h_epic_a_01.blp
stave_2h_epic_a_01jewel.blp
Image / Texture
6
stave_2h_epic_a_01jewel.blp

Done, you have imported the file stave_2h_epic_a_01jewel.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top