🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Another simple leech model i did for some project, this time a yellow version.
No attatchment points or anything, but it should be useful as an RPG creep or something.
It can be useful as a plaugeland-styled carrion worm too. Very nice one btw
P.S. I hope you make a green version of it. Imagine: teh Great Slug, Ancestor of all Ogres - in our very army!
You both have misunderstood. The Decay Bone is an animation, that is played after decay flesh. It is the animation that when you normally look at a dead unit, you see those bones ingame. If you don't have the "Decay Bone" animation, then when that animation is suposed to be played, it instead shows the model, static. As in it stands back up and sits there.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.