• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import High Warlord Tauren Warrior

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model High Warlord Tauren Warrior of the bundle High Warlord Tauren Warrior. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file High Warlord Tauren Warrior.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

High Warlord Tauren Warrior
PVPTaurenMale.mdx
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
helm_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing PVPTaurenMale.mdx

Now Click the "Import File" Button:

Next select 'PVPTaurenMale.mdx' in the folder which you extracted from the zip archive:

High Warlord Tauren Warrior
PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp

The file has been properly added to the map archive:

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx

Done, you have imported the file PVPTaurenMale.mdx.

Importing helm_plate_pvphorde_b_01black.blp

Now Click the "Import File" Button:

Next select 'helm_plate_pvphorde_b_01black.blp' in the folder which you extracted from the zip archive:

High Warlord Tauren Warrior
PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
war3mapimported/helm_plate_pvphorde_b_01black.blp

Double-click the file helm_plate_pvphorde_b_01black.blp:

helm_plate_pvphorde_b_01black.blp
Image / Texture
15
war3mapimported/helm_plate_pvphorde_b_01black.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp

The file has been properly added to the map archive:

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp

Done, you have imported the file helm_plate_pvphorde_b_01black.blp.

Importing PVPTM_Body.blp

Now Click the "Import File" Button:

Next select 'PVPTM_Body.blp' in the folder which you extracted from the zip archive:

High Warlord Tauren Warrior
PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
Image / Texture
555
war3mapimported/PVPTM_Body.blp

Double-click the file PVPTM_Body.blp:

PVPTM_Body.blp
Image / Texture
555
war3mapimported/PVPTM_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

PVPTM_Body.blp
Image / Texture
555
PVPTM_Body.blp

The file has been properly added to the map archive:

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
Image / Texture
555
PVPTM_Body.blp

Done, you have imported the file PVPTM_Body.blp.

Importing PVPTM_taurenmaleskin00_09_extra.blp

Now Click the "Import File" Button:

Next select 'PVPTM_taurenmaleskin00_09_extra.blp' in the folder which you extracted from the zip archive:

High Warlord Tauren Warrior
PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
Image / Texture
555
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
Image / Texture
65
war3mapimported/PVPTM_taurenmaleskin00_09_extra.blp

Double-click the file PVPTM_taurenmaleskin00_09_extra.blp:

PVPTM_taurenmaleskin00_09_extra.blp
Image / Texture
65
war3mapimported/PVPTM_taurenmaleskin00_09_extra.blp

Tick the box "Use Custom Path" and type in the correct path:

PVPTM_taurenmaleskin00_09_extra.blp
Image / Texture
65
PVPTM_taurenmaleskin00_09_extra.blp

The file has been properly added to the map archive:

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
Image / Texture
555
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
Image / Texture
65
PVPTM_taurenmaleskin00_09_extra.blp

Done, you have imported the file PVPTM_taurenmaleskin00_09_extra.blp.

Importing shoulder_plate_pvphorde_b_01black.blp

Now Click the "Import File" Button:

Next select 'shoulder_plate_pvphorde_b_01black.blp' in the folder which you extracted from the zip archive:

High Warlord Tauren Warrior
PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
Image / Texture
555
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
Image / Texture
65
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
Image / Texture
15
war3mapimported/shoulder_plate_pvphorde_b_01black.blp

Double-click the file shoulder_plate_pvphorde_b_01black.blp:

shoulder_plate_pvphorde_b_01black.blp
Image / Texture
15
war3mapimported/shoulder_plate_pvphorde_b_01black.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_plate_pvphorde_b_01black.blp
Image / Texture
15
shoulder_plate_pvphorde_b_01black.blp

The file has been properly added to the map archive:

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
Image / Texture
555
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
Image / Texture
65
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
Image / Texture
15
shoulder_plate_pvphorde_b_01black.blp

Done, you have imported the file shoulder_plate_pvphorde_b_01black.blp.

Importing sword_2h_horde_c_03bone.blp

Now Click the "Import File" Button:

Next select 'sword_2h_horde_c_03bone.blp' in the folder which you extracted from the zip archive:

High Warlord Tauren Warrior
PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
Image / Texture
555
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
Image / Texture
65
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
Image / Texture
15
shoulder_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp
Image / Texture
12
war3mapimported/sword_2h_horde_c_03bone.blp

Double-click the file sword_2h_horde_c_03bone.blp:

sword_2h_horde_c_03bone.blp
Image / Texture
12
war3mapimported/sword_2h_horde_c_03bone.blp

Tick the box "Use Custom Path" and type in the correct path:

sword_2h_horde_c_03bone.blp
Image / Texture
12
sword_2h_horde_c_03bone.blp

The file has been properly added to the map archive:

PVPTaurenMale.mdx
Model
2,062
war3mapimported/PVPTaurenMale.mdx
helm_plate_pvphorde_b_01black.blp
Image / Texture
15
helm_plate_pvphorde_b_01black.blp
PVPTM_Body.blp
Image / Texture
555
PVPTM_Body.blp
PVPTM_taurenmaleskin00_09_extra.blp
Image / Texture
65
PVPTM_taurenmaleskin00_09_extra.blp
shoulder_plate_pvphorde_b_01black.blp
Image / Texture
15
shoulder_plate_pvphorde_b_01black.blp
sword_2h_horde_c_03bone.blp
Image / Texture
12
sword_2h_horde_c_03bone.blp

Done, you have imported the file sword_2h_horde_c_03bone.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top