Name | Type | is_array | initial_value |
Creep_Point | location | Yes | |
JD_Angle | real | Yes | |
JD_Counter | real | Yes | |
JD_Distances | real | Yes | |
JD_Effect | string | Yes | |
JD_Group | group | No | |
JD_Integers | integer | Yes | |
JD_LevelOfAbility | integer | Yes | |
JD_PickGroup | group | No | |
JD_ReachedDistance | real | Yes | |
JD_SpeedUnits | real | Yes | |
JD_TempPoint | location | Yes | |
JD_TreesDestroy | boolean | Yes | |
JD_Unit | unit | Yes | |
JDA_DestroyTrees_Dash | boolean | No | |
JDA_LevelOfAbility | integer | No | |
JDA_SpecialEffect | string | No | |
JDA_Speed | real | No | |
JDA_TargetPoint | location | No | |
JDA_Unit | unit | No | |
KB_Angle | real | Yes | |
KB_Casters | unit | Yes | |
KB_CountBuffs | integer | No | |
KB_DestroyTrees | boolean | Yes | |
KB_EffectCounter | integer | Yes | |
KB_EffectCounter2 | integer | Yes | |
KB_Effects_1 | string | Yes | |
KB_Effects_2 | string | Yes | |
KB_GeneralIntegers | integer | Yes | |
KB_KnockbackedUnits | group | No | |
KB_Levels | integer | Yes | |
KB_MaxDistance | real | Yes | |
KB_ReachedDistance | real | Yes | |
KB_ReducedReal | real | No | |
KB_ReduceSpeedReal | real | Yes | |
KB_SpecificSpeed | real | Yes | |
KB_StartPositions | location | Yes | |
KB_TempPoint | location | Yes | |
KB_TempReal | real | No | |
KB_TotalKnockUnits | integer | No | |
KB_Units | unit | Yes | |
KBA_Caster | unit | No | |
KBA_DestroyTrees | boolean | No | |
KBA_DistancePerLevel | real | No | |
KBA_Level | integer | No | |
KBA_SpecialEffects | string | Yes | |
KBA_Speed | real | No | |
KBA_StartingPosition | location | No | |
KBA_TargetUnit | unit | No | |
Shockwave_Angle | real | No | |
Shockwave_Group | group | Yes | |
Shockwave_Point | location | Yes | |
Temp_Integer | integer | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
This is the Advanced Shockwave Spell by Paladon.
I´ll try to comment my triggering as far as i´m able to.
You may need triggering basics to understand what i´m doing exactly,
but i´m sure that this documentation will be helpful to those who want to
learn some advanced features of GUI triggering.
Thanks for testing this spell.
Paladon
PS:
This spell is created due to a request and uses my Knockback System.
If you need further informations and examples about this system, please search for it in the spell section of //www.hiveworkshop.com
Changelog:
Added the Knockback System readmes and fixed a minor flaw concerning the balance of the spell.
I additionally added some more detailed comments at several places since someone asked me to do so.
I´d be glad if you credit me if you´re using this spell, or the systems it uses, in your very own map.