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How to import European Castle

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model European Castle of the bundle European Castle. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file European Castle.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

European Castle
EuropeanCastle.mdx
brick.blp
Road.blp
Musc.blp
roof.blp
Stone2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing EuropeanCastle.mdx

Now Click the "Import File" Button:

Next select 'EuropeanCastle.mdx' in the folder which you extracted from the zip archive:

European Castle
EuropeanCastle.mdx
brick.blp
Musc.blp
Road.blp
roof.blp
Stone2.blp

The file has been properly added to the map archive:

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx

Done, you have imported the file EuropeanCastle.mdx.

Importing brick.blp

Now Click the "Import File" Button:

Next select 'brick.blp' in the folder which you extracted from the zip archive:

European Castle
EuropeanCastle.mdx
brick.blp
Musc.blp
Road.blp
roof.blp
Stone2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
war3mapimported/brick.blp

Double-click the file brick.blp:

brick.blp
Image / Texture
12
war3mapimported/brick.blp

Tick the box "Use Custom Path" and type in the correct path:

brick.blp
Image / Texture
12
brick.blp

The file has been properly added to the map archive:

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp

Done, you have imported the file brick.blp.

Importing Musc.blp

Now Click the "Import File" Button:

Next select 'Musc.blp' in the folder which you extracted from the zip archive:

European Castle
EuropeanCastle.mdx
brick.blp
Musc.blp
Road.blp
roof.blp
Stone2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp
Musc.blp
Image / Texture
9
war3mapimported/Musc.blp

Double-click the file Musc.blp:

Musc.blp
Image / Texture
9
war3mapimported/Musc.blp

Tick the box "Use Custom Path" and type in the correct path:

Musc.blp
Image / Texture
9
Musc.blp

The file has been properly added to the map archive:

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp
Musc.blp
Image / Texture
9
Musc.blp

Done, you have imported the file Musc.blp.

Importing Road.blp

Now Click the "Import File" Button:

Next select 'Road.blp' in the folder which you extracted from the zip archive:

European Castle
EuropeanCastle.mdx
brick.blp
Musc.blp
Road.blp
roof.blp
Stone2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp
Musc.blp
Image / Texture
9
Musc.blp
Road.blp
Image / Texture
12
war3mapimported/Road.blp

Double-click the file Road.blp:

Road.blp
Image / Texture
12
war3mapimported/Road.blp

Tick the box "Use Custom Path" and type in the correct path:

Road.blp
Image / Texture
12
Road.blp

The file has been properly added to the map archive:

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp
Musc.blp
Image / Texture
9
Musc.blp
Road.blp
Image / Texture
12
Road.blp

Done, you have imported the file Road.blp.

Importing roof.blp

Now Click the "Import File" Button:

Next select 'roof.blp' in the folder which you extracted from the zip archive:

European Castle
EuropeanCastle.mdx
brick.blp
Musc.blp
Road.blp
roof.blp
Stone2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp
Musc.blp
Image / Texture
9
Musc.blp
Road.blp
Image / Texture
12
Road.blp
roof.blp
Image / Texture
8
war3mapimported/roof.blp

Double-click the file roof.blp:

roof.blp
Image / Texture
8
war3mapimported/roof.blp

Tick the box "Use Custom Path" and type in the correct path:

roof.blp
Image / Texture
8
roof.blp

The file has been properly added to the map archive:

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp
Musc.blp
Image / Texture
9
Musc.blp
Road.blp
Image / Texture
12
Road.blp
roof.blp
Image / Texture
8
roof.blp

Done, you have imported the file roof.blp.

Importing Stone2.blp

Now Click the "Import File" Button:

Next select 'Stone2.blp' in the folder which you extracted from the zip archive:

European Castle
EuropeanCastle.mdx
brick.blp
Musc.blp
Road.blp
roof.blp
Stone2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp
Musc.blp
Image / Texture
9
Musc.blp
Road.blp
Image / Texture
12
Road.blp
roof.blp
Image / Texture
8
roof.blp
Stone2.blp
Image / Texture
39
war3mapimported/Stone2.blp

Double-click the file Stone2.blp:

Stone2.blp
Image / Texture
39
war3mapimported/Stone2.blp

Tick the box "Use Custom Path" and type in the correct path:

Stone2.blp
Image / Texture
39
Stone2.blp

The file has been properly added to the map archive:

EuropeanCastle.mdx
Model
204
war3mapimported/EuropeanCastle.mdx
brick.blp
Image / Texture
12
brick.blp
Musc.blp
Image / Texture
9
Musc.blp
Road.blp
Image / Texture
12
Road.blp
roof.blp
Image / Texture
8
roof.blp
Stone2.blp
Image / Texture
39
Stone2.blp

Done, you have imported the file Stone2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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