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How to import Eldritch Spawning Pools

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Eldritch Spawning Pools of the bundle Eldritch Spawning Pools. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Eldritch Spawning Pools.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ForgotBase34.mdx

Now Click the "Import File" Button:

Next select 'ForgotBase34.mdx' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx

Done, you have imported the file ForgotBase34.mdx.

Importing water00.dds

Now Click the "Import File" Button:

Next select 'water00.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
war3mapimported/water00.dds

Double-click the file water00.dds:

water00.dds
Image / Texture
21
war3mapimported/water00.dds

Tick the box "Use Custom Path" and type in the correct path:

water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp

Done, you have imported the file water00.dds.

Importing water02.dds

Now Click the "Import File" Button:

Next select 'water02.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
war3mapimported/water02.dds

Double-click the file water02.dds:

water02.dds
Image / Texture
21
war3mapimported/water02.dds

Tick the box "Use Custom Path" and type in the correct path:

water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp

Done, you have imported the file water02.dds.

Importing water04.dds

Now Click the "Import File" Button:

Next select 'water04.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
war3mapimported/water04.dds

Double-click the file water04.dds:

water04.dds
Image / Texture
21
war3mapimported/water04.dds

Tick the box "Use Custom Path" and type in the correct path:

water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp

Done, you have imported the file water04.dds.

Importing water06.dds

Now Click the "Import File" Button:

Next select 'water06.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
war3mapimported/water06.dds

Double-click the file water06.dds:

water06.dds
Image / Texture
21
war3mapimported/water06.dds

Tick the box "Use Custom Path" and type in the correct path:

water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp

Done, you have imported the file water06.dds.

Importing water08.dds

Now Click the "Import File" Button:

Next select 'water08.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
war3mapimported/water08.dds

Double-click the file water08.dds:

water08.dds
Image / Texture
21
war3mapimported/water08.dds

Tick the box "Use Custom Path" and type in the correct path:

water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp

Done, you have imported the file water08.dds.

Importing water10.dds

Now Click the "Import File" Button:

Next select 'water10.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
war3mapimported/water10.dds

Double-click the file water10.dds:

water10.dds
Image / Texture
21
war3mapimported/water10.dds

Tick the box "Use Custom Path" and type in the correct path:

water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp

Done, you have imported the file water10.dds.

Importing water12.dds

Now Click the "Import File" Button:

Next select 'water12.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
war3mapimported/water12.dds

Double-click the file water12.dds:

water12.dds
Image / Texture
21
war3mapimported/water12.dds

Tick the box "Use Custom Path" and type in the correct path:

water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp

Done, you have imported the file water12.dds.

Importing water14.dds

Now Click the "Import File" Button:

Next select 'water14.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
war3mapimported/water14.dds

Double-click the file water14.dds:

water14.dds
Image / Texture
21
war3mapimported/water14.dds

Tick the box "Use Custom Path" and type in the correct path:

water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp

Done, you have imported the file water14.dds.

Importing water16.dds

Now Click the "Import File" Button:

Next select 'water16.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
war3mapimported/water16.dds

Double-click the file water16.dds:

water16.dds
Image / Texture
21
war3mapimported/water16.dds

Tick the box "Use Custom Path" and type in the correct path:

water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp

Done, you have imported the file water16.dds.

Importing water18.dds

Now Click the "Import File" Button:

Next select 'water18.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
war3mapimported/water18.dds

Double-click the file water18.dds:

water18.dds
Image / Texture
21
war3mapimported/water18.dds

Tick the box "Use Custom Path" and type in the correct path:

water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp

Done, you have imported the file water18.dds.

Importing water20.dds

Now Click the "Import File" Button:

Next select 'water20.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
war3mapimported/water20.dds

Double-click the file water20.dds:

water20.dds
Image / Texture
21
war3mapimported/water20.dds

Tick the box "Use Custom Path" and type in the correct path:

water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp

Done, you have imported the file water20.dds.

Importing water22.dds

Now Click the "Import File" Button:

Next select 'water22.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
war3mapimported/water22.dds

Double-click the file water22.dds:

water22.dds
Image / Texture
21
war3mapimported/water22.dds

Tick the box "Use Custom Path" and type in the correct path:

water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp

Done, you have imported the file water22.dds.

Importing water24.dds

Now Click the "Import File" Button:

Next select 'water24.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
war3mapimported/water24.dds

Double-click the file water24.dds:

water24.dds
Image / Texture
21
war3mapimported/water24.dds

Tick the box "Use Custom Path" and type in the correct path:

water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp

Done, you have imported the file water24.dds.

Importing water26.dds

Now Click the "Import File" Button:

Next select 'water26.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
war3mapimported/water26.dds

Double-click the file water26.dds:

water26.dds
Image / Texture
21
war3mapimported/water26.dds

Tick the box "Use Custom Path" and type in the correct path:

water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp

Done, you have imported the file water26.dds.

Importing water28.dds

Now Click the "Import File" Button:

Next select 'water28.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
war3mapimported/water28.dds

Double-click the file water28.dds:

water28.dds
Image / Texture
21
war3mapimported/water28.dds

Tick the box "Use Custom Path" and type in the correct path:

water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp

Done, you have imported the file water28.dds.

Importing water30.dds

Now Click the "Import File" Button:

Next select 'water30.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
war3mapimported/water30.dds

Double-click the file water30.dds:

water30.dds
Image / Texture
21
war3mapimported/water30.dds

Tick the box "Use Custom Path" and type in the correct path:

water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp

Done, you have imported the file water30.dds.

Importing water32.dds

Now Click the "Import File" Button:

Next select 'water32.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
war3mapimported/water32.dds

Double-click the file water32.dds:

water32.dds
Image / Texture
21
war3mapimported/water32.dds

Tick the box "Use Custom Path" and type in the correct path:

water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp

Done, you have imported the file water32.dds.

Importing water34.dds

Now Click the "Import File" Button:

Next select 'water34.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
war3mapimported/water34.dds

Double-click the file water34.dds:

water34.dds
Image / Texture
21
war3mapimported/water34.dds

Tick the box "Use Custom Path" and type in the correct path:

water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp

Done, you have imported the file water34.dds.

Importing water36.dds

Now Click the "Import File" Button:

Next select 'water36.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
war3mapimported/water36.dds

Double-click the file water36.dds:

water36.dds
Image / Texture
21
war3mapimported/water36.dds

Tick the box "Use Custom Path" and type in the correct path:

water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp

Done, you have imported the file water36.dds.

Importing water38.dds

Now Click the "Import File" Button:

Next select 'water38.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp
water38.dds
Image / Texture
21
war3mapimported/water38.dds

Double-click the file water38.dds:

water38.dds
Image / Texture
21
war3mapimported/water38.dds

Tick the box "Use Custom Path" and type in the correct path:

water38.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water38.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp
water38.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water38.blp

Done, you have imported the file water38.dds.

Importing water40.dds

Now Click the "Import File" Button:

Next select 'water40.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp
water38.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water38.blp
water40.dds
Image / Texture
21
war3mapimported/water40.dds

Double-click the file water40.dds:

water40.dds
Image / Texture
21
war3mapimported/water40.dds

Tick the box "Use Custom Path" and type in the correct path:

water40.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water40.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp
water38.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water38.blp
water40.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water40.blp

Done, you have imported the file water40.dds.

Importing water42.dds

Now Click the "Import File" Button:

Next select 'water42.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp
water38.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water38.blp
water40.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water40.blp
water42.dds
Image / Texture
21
war3mapimported/water42.dds

Double-click the file water42.dds:

water42.dds
Image / Texture
21
war3mapimported/water42.dds

Tick the box "Use Custom Path" and type in the correct path:

water42.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water42.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp
water38.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water38.blp
water40.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water40.blp
water42.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water42.blp

Done, you have imported the file water42.dds.

Importing water44.dds

Now Click the "Import File" Button:

Next select 'water44.dds' in the folder which you extracted from the zip archive:

Eldritch Spawning Pools
ForgotBase34.mdx
water00.dds
water02.dds
water04.dds
water06.dds
water08.dds
water10.dds
water12.dds
water14.dds
water16.dds
water18.dds
water20.dds
water22.dds
water24.dds
water26.dds
water28.dds
water30.dds
water32.dds
water34.dds
water36.dds
water38.dds
water40.dds
water42.dds
water44.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp
water38.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water38.blp
water40.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water40.blp
water42.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water42.blp
water44.dds
Image / Texture
21
war3mapimported/water44.dds

Double-click the file water44.dds:

water44.dds
Image / Texture
21
war3mapimported/water44.dds

Tick the box "Use Custom Path" and type in the correct path:

water44.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water44.blp

The file has been properly added to the map archive:

ForgotBase34.mdx
Model
155
war3mapimported/ForgotBase34.mdx
water00.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water00.blp
water02.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water02.blp
water04.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water04.blp
water06.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water06.blp
water08.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water08.blp
water10.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water10.blp
water12.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water12.blp
water14.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water14.blp
water16.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water16.blp
water18.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water18.blp
water20.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water20.blp
water22.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water22.blp
water24.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water24.blp
water26.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water26.blp
water28.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water28.blp
water30.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water30.blp
water32.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water32.blp
water34.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water34.blp
water36.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water36.blp
water38.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water38.blp
water40.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water40.blp
water42.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water42.blp
water44.dds
Image / Texture
21
_tilesets/d.w3mod:ReplaceableTextures/Water/Water44.blp

Done, you have imported the file water44.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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