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Devalayam

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I ask the green mountains when they will grow old,
The green mountains ask me when I will have leisure.
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Devalayam means "divine abode." I wanted to create the feeling of a heavenly paradise. Hope you like it. - BoX

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1v1 enforces cross spawn.



You can shop from the low ground, getting vision of the camp. The shop is guarded by a magic immune level 6 golem. He drops either a level 3 consumable or level 4 consumable. I wanted to dilute the drop table, and I think level 3 and 4 consumables pooled together are relatively balanced. I think the larger, less consistent item pool is more fun.



A free marketplace in the middle. I think players in general still forget to use the marketplace, and I've been trying to feature it. The middle of the map has easy access to shops and the market, which I think can produce fun gameplay.



The mercenary camp has a larger aggro radius, as it is guarding a gold mine. Featuring a Lordaeron Fall Mercenary camp, it is guarded by the same units that you can hire.



This green camp near the spawns are a level 9 camp, and should be treated more like an easy orange camp.



The natural expansion is guarded by a level 5 ogre magi who drops a level 2 permanent item. The total level is 15, and is moderately difficult. It is not too far from the spawn, and a healthy distance from the opponent. Astute players might see a resemblance to Lost Temple's expansion. Instead of a level 3 ogre, I have replaced him with the level 5. I wanted to create a familiar, yet "reforged" feeling.



The turtle green camps in the middle are also similar to Turtle Rock, but with a level 1 turtle replaced by a level 2. It drops either a level 1 permanent item or a level 2 charged. I didn't want too many level 1 drops on the map, and I don't like the consistency of only level 2 drops. I think combining level 1 permanent and level 2 charged makes a fun and fair item table.



Many players are surprised to find a hard yellow camp next to the spawns. Don't underestimate this Hydra camp! Drops a level 4 permanent item.



The lab is also hard. Drops a level 3 permanent item.



The spawns drop a level 5 permanent item, making them an appetizing objective in 1v1. Unlocking level 5 items from the marketplace might be interesting too!



The red semi-island expansions in the corners can also be broken through via ground. Either destroy trees or rocks. They drop a level 5 charged item.
Contents

Devalayam (Map)

Level 6
Joined
Jun 15, 2013
Messages
97
Hello there, just checked your map
I think there's a bunch of issues that needs to be adressed

First I personally don't like the free access on Market/Shops
Market is the most powerful neutral shop, and usually a place for red camps, being free ....

Another issue is the red gold mine, top one has one entrance
Bottom has 2, not fair, not good, also I'd rather only put one line of rocks instead of 2 like u did, or rather, 1 to 3 lines of trees
It is old school like smn would say, but not forcefully bad

Rather than making mud golem aggro on the gold mine, how about putting both neutral buildings next to each other and make creep camp bigger? You delete some trees to make path more open and then you can still pass through without aggroing

There's 3 different creep camps with Ogre magi, sure the unit is tough early on but might want to varie, variety is necessary on melee maps

On the aethetics, there's a bunch of weird stuff, like those sunken doodads left on the map, in the limit, I think you forgot to delete those
The Elven gate within trees as well, why?

I think you should delete the trees behind the bottom right hydra camp, to show the waterfall, its pretty, so just like the top right gold mine

There's a couple of barren tree, with hydra top right, could switch those with sunken trees, considering you've added sunken doodads there and add some more broken bricks
And on the opposite, put more barren stuff since you don't have spot left for barren tile, the throne is left with not much :p

Other than that there's a bit too much rocks, even tho it's actually pretty well made

So my suggestion would be to switch one of those Ogre magi with an ogre lord, lots of hydra too, there could be granit golem idk

Still gonna put 4 stars considering the hard work trying to make the map look good
Not fond of some of the loots either but w/e

Good work overall
 
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