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How to import Death Nova (Classic)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Death Nova (Classic) of the bundle Death Nova (Classic). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Death Nova.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Death Nova (Classic)
Death Nova - Classic.mdx
flareshot01_bw.blp
dust3.blp
flaresimple02_bw.blp
wavering_bw.blp
ghost1.blp
smoke_wispy01.blp
SoulsRed.blp
Shockwarp_Red.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Death Nova - Classic.mdx

Now Click the "Import File" Button:

Next select 'Death Nova - Classic.mdx' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx

Done, you have imported the file Death Nova - Classic.mdx.

Importing dust3.blp

Now Click the "Import File" Button:

Next select 'dust3.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapimported/dust3.blp

Double-click the file dust3.blp:

dust3.blp
Image / Texture
184
war3mapimported/dust3.blp

Tick the box "Use Custom Path" and type in the correct path:

dust3.blp
Image / Texture
184
war3mapImported/dust3.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp

Done, you have imported the file dust3.blp.

Importing flareshot01_bw.blp

Now Click the "Import File" Button:

Next select 'flareshot01_bw.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapimported/flareshot01_bw.blp

Double-click the file flareshot01_bw.blp:

flareshot01_bw.blp
Image / Texture
52
war3mapimported/flareshot01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp

Done, you have imported the file flareshot01_bw.blp.

Importing flaresimple02_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple02_bw.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapimported/flaresimple02_bw.blp

Double-click the file flaresimple02_bw.blp:

flaresimple02_bw.blp
Image / Texture
105
war3mapimported/flaresimple02_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp

Done, you have imported the file flaresimple02_bw.blp.

Importing ghost1.blp

Now Click the "Import File" Button:

Next select 'ghost1.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapimported/ghost1.blp

Double-click the file ghost1.blp:

ghost1.blp
Image / Texture
59
war3mapimported/ghost1.blp

Tick the box "Use Custom Path" and type in the correct path:

ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp

Done, you have imported the file ghost1.blp.

Importing groundcrack03_bw.blp

Now Click the "Import File" Button:

Next select 'groundcrack03_bw.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapimported/groundcrack03_bw.blp

Double-click the file groundcrack03_bw.blp:

groundcrack03_bw.blp
Image / Texture
243
war3mapimported/groundcrack03_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp

Done, you have imported the file groundcrack03_bw.blp.

Importing organicblobs_hblood_2x2.blp

Now Click the "Import File" Button:

Next select 'organicblobs_hblood_2x2.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapimported/organicblobs_hblood_2x2.blp

Double-click the file organicblobs_hblood_2x2.blp:

organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapimported/organicblobs_hblood_2x2.blp

Tick the box "Use Custom Path" and type in the correct path:

organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp

Done, you have imported the file organicblobs_hblood_2x2.blp.

Importing Shockwarp_Red.blp

Now Click the "Import File" Button:

Next select 'Shockwarp_Red.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
Image / Texture
383
war3mapimported/Shockwarp_Red.blp

Double-click the file Shockwarp_Red.blp:

Shockwarp_Red.blp
Image / Texture
383
war3mapimported/Shockwarp_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Shockwarp_Red.blp
Image / Texture
383
war3mapImported/Shockwarp_Red.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
Image / Texture
383
war3mapImported/Shockwarp_Red.blp

Done, you have imported the file Shockwarp_Red.blp.

Importing smoke_wispy01.blp

Now Click the "Import File" Button:

Next select 'smoke_wispy01.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
Image / Texture
383
war3mapImported/Shockwarp_Red.blp
smoke_wispy01.blp
Image / Texture
120
war3mapimported/smoke_wispy01.blp

Double-click the file smoke_wispy01.blp:

smoke_wispy01.blp
Image / Texture
120
war3mapimported/smoke_wispy01.blp

Tick the box "Use Custom Path" and type in the correct path:

smoke_wispy01.blp
Image / Texture
120
war3mapImported/smoke_wispy01.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
Image / Texture
383
war3mapImported/Shockwarp_Red.blp
smoke_wispy01.blp
Image / Texture
120
war3mapImported/smoke_wispy01.blp

Done, you have imported the file smoke_wispy01.blp.

Importing SoulsRed.blp

Now Click the "Import File" Button:

Next select 'SoulsRed.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
Image / Texture
383
war3mapImported/Shockwarp_Red.blp
smoke_wispy01.blp
Image / Texture
120
war3mapImported/smoke_wispy01.blp
SoulsRed.blp
Image / Texture
97
war3mapimported/SoulsRed.blp

Double-click the file SoulsRed.blp:

SoulsRed.blp
Image / Texture
97
war3mapimported/SoulsRed.blp

Tick the box "Use Custom Path" and type in the correct path:

SoulsRed.blp
Image / Texture
97
war3mapImported/SoulsRed.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
Image / Texture
383
war3mapImported/Shockwarp_Red.blp
smoke_wispy01.blp
Image / Texture
120
war3mapImported/smoke_wispy01.blp
SoulsRed.blp
Image / Texture
97
war3mapImported/SoulsRed.blp

Done, you have imported the file SoulsRed.blp.

Importing wavering_bw.blp

Now Click the "Import File" Button:

Next select 'wavering_bw.blp' in the folder which you extracted from the zip archive:

Death Nova (Classic)
Death Nova - Classic.mdx
dust3.blp
flareshot01_bw.blp
flaresimple02_bw.blp
ghost1.blp
groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
smoke_wispy01.blp
SoulsRed.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
Image / Texture
383
war3mapImported/Shockwarp_Red.blp
smoke_wispy01.blp
Image / Texture
120
war3mapImported/smoke_wispy01.blp
SoulsRed.blp
Image / Texture
97
war3mapImported/SoulsRed.blp
wavering_bw.blp
Image / Texture
490
war3mapimported/wavering_bw.blp

Double-click the file wavering_bw.blp:

wavering_bw.blp
Image / Texture
490
war3mapimported/wavering_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

wavering_bw.blp
Image / Texture
490
war3mapImported/wavering_bw.blp

The file has been properly added to the map archive:

Death Nova - Classic.mdx
Model
258
war3mapimported/Death Nova - Classic.mdx
dust3.blp
Image / Texture
184
war3mapImported/dust3.blp
flareshot01_bw.blp
Image / Texture
52
war3mapImported/flareshot01_bw.blp
flaresimple02_bw.blp
Image / Texture
105
war3mapImported/flaresimple02_bw.blp
ghost1.blp
Image / Texture
59
war3mapImported/ghost1.blp
groundcrack03_bw.blp
Image / Texture
243
war3mapImported/groundcrack03_bw.blp
organicblobs_hblood_2x2.blp
Image / Texture
48
war3mapImported/organicblobs_hblood_2x2.blp
Shockwarp_Red.blp
Image / Texture
383
war3mapImported/Shockwarp_Red.blp
smoke_wispy01.blp
Image / Texture
120
war3mapImported/smoke_wispy01.blp
SoulsRed.blp
Image / Texture
97
war3mapImported/SoulsRed.blp
wavering_bw.blp
Image / Texture
490
war3mapImported/wavering_bw.blp

Done, you have imported the file wavering_bw.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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