Name | Type | is_array | initial_value |
AbominationCage | destructable | No | |
AccuracyAngle | real | No | |
angle | real | No | |
angle1 | real | No | |
BreakthroughRegionId | integer | No | |
BreakthroughRegions | rect | Yes | |
BuyItemActual | itemcode | Yes | |
BuyItemId | integer | No | |
BuyItemPowerup | itemcode | Yes | |
CHANCE_BENCH | real | No | |
CHANCE_CEILINGFAN | real | No | |
CHANCE_CHAIR | real | No | |
CHANCE_CRATES | real | No | |
CHANCE_LABBLUE | real | No | |
CHANCE_LABGREEN | real | No | |
CHANCE_LABLIGHTNING | real | No | |
CHANCE_LIGHT | real | No | |
CHANCE_SCRAP | real | No | |
CHANCE_SCREEN | real | No | |
CHANCE_SHELF | real | No | |
CHANCE_SHOTAMMO | real | No | |
CHANCE_SMGAMMO | real | No | |
check | boolean | No | |
checkeast | boolean | No | |
checknorth | boolean | No | |
checkrect120x30 | rect | No | |
checkrect30x120 | rect | No | |
checkregion128 | rect | No | |
checkregion260 | rect | No | |
checksouth | boolean | No | |
checkwest | boolean | No | |
chestEW | boolean | No | |
chestNS | boolean | No | |
ChopperSound | sound | No | |
continue | boolean | No | |
count | integer | No | |
countDoors | integer | No | |
countWall | integer | No | |
d1 | real | No | |
DamageBlockingAbility | abilcode | No | |
DamageEvent | real | No | |
DamageEventAmount | real | No | |
DamageEventExplodesUnit | boolean | No | |
DamageEventOverride | boolean | No | |
DamageEventPrevAmt | real | No | |
DamageEventSource | unit | No | |
DamageEventsWasted | integer | No | |
DamageEventTarget | unit | No | |
DamageEventTrigger | trigger | No | |
DamageEventType | integer | No | |
DamageModifierEvent | real | No | |
DamageTypeDOT | integer | No | |
DamageTypeRanged | integer | No | |
DamageTypeSpell | integer | No | |
DataNodeDownloadElapsed | real | No | |
DataNodeR | real | Yes | |
DataNodeRdelta | real | Yes | |
DataNodes | group | No | |
DataNodeStoryCounter | integer | No | |
DataNodeStoryTickEach | real | No | |
DIFFICULTY_SPAWNRATE | integer | No | |
DIFFICULTY_ZOMBIELIMIT | integer | No | |
DmgEvLife | real | No | |
DmgEvN | integer | No | |
DmgEvStack | unit | Yes | |
DmgEvTimer | timer | No | |
DmgTypPrev | integer | No | |
DOOR_SIZE | real | No | |
DoorAngle | real | Yes | |
DoorDoorHp | real | Yes | |
DoorId | integer | No | |
DoorRegion | rect | Yes | |
doors | integer | No | |
DoorTree | destructable | Yes | |
DoorWallHp | real | Yes | |
DROP_AMMOSHELLS | real | No | |
DROP_AMMOSMG | real | No | |
DROP_BARRICADE | real | No | |
DROP_CCTV | real | No | |
DROP_GRENADES | real | No | |
DROP_MEDIKIT | real | No | |
DROP_SCRAP | real | No | |
DUMMY | unitcode | No | |
EvacTimer | timer | No | |
EvacuatedPlayers | force | No | |
force1 | force | No | |
GameTimeMinutes | integer | No | |
GameTimeSeconds | integer | No | |
GetLocalPlayer | player | No | |
GRAVITY | real | No | |
GRENADE_AOE | real | No | |
GRENADE_DAMAGE | real | No | |
GRENADE_KNOCKBACK | real | No | |
group1 | group | No | |
height1 | real | No | |
height2 | real | No | |
heightcheck | real | No | |
heightd | real | No | |
heli | unit | No | |
HouseRegion | rect | No | |
id | integer | No | |
item | item | No | |
itemTransfer | item | Yes | |
kill | boolean | No | |
knockback | real | No | |
Level | integer | No | |
loc1 | location | No | |
loc2 | location | No | |
loc3 | location | No | |
loc4 | location | No | |
locEast | location | No | |
locNorth | location | No | |
locSouth | location | No | |
locWest | location | No | |
loop1 | integervar | No | |
loop2 | integervar | No | |
loopa | integer | No | |
loopb | integer | No | |
loopc | integer | No | |
loopd | integer | No | |
loope | integer | No | |
MaxCrates | integer | No | |
mordor | boolean | No | |
MoveDdz | real | Yes | |
MoveDx | real | Yes | |
MoveDy | real | Yes | |
MoveDz | real | Yes | |
MoveGroup | group | No | |
MoveTestLoc | location | Yes | |
MoveTestVelocity | real | Yes | |
NodesAmount | integer | No | |
NodesDone | integer | No | |
pid | integer | No | |
pitch | real | No | |
pitchid | integer | No | |
PlayerAutoOn | boolean | Yes | |
PlayerAutoTargetPoint | location | Yes | |
PlayerAutoTargetUnit | unit | Yes | |
PlayerAutoType | integer | Yes | |
PlayerDownloading | boolean | Yes | |
PlayerFullInventoryItem | item | Yes | |
PlayerGrenadeTarget | location | Yes | |
PlayerHeightTargeting | real | Yes | |
PlayerHero | unit | Yes | |
PlayerHeroesAlive | group | No | |
PlayerHeroesEvac | group | No | |
PlayerImmune | boolean | Yes | |
PlayerNodeTarget | unit | Yes | |
PlayerRepeatReload | boolean | Yes | |
PlayerReviverBar | unit | Yes | |
PlayerReviveTarget | unit | Yes | |
Players | force | No | |
PlayerSupply | unit | Yes | |
PlayerWeaponCooldown | real | Yes | |
PlayerWeaponEquipedType | itemcode | Yes | |
PlayerWeaponEquippedSFX | effect | Yes | |
PlayerWeaponId | integer | Yes | |
PlayerWeaponSoundTick | integer | Yes | |
Projectile_damage | real | Yes | |
Projectile_dx | real | Yes | |
Projectile_dy | real | Yes | |
Projectile_dz | real | Yes | |
Projectile_id | integer | No | |
Projectile_knockback | real | Yes | |
Projectile_Level | integer | Yes | |
Projectile_OnGroundHit | boolean | Yes | |
Projectile_OnUnitHit | boolean | Yes | |
Projectile_sfx | effect | Yes | |
Projectile_Size | real | Yes | |
Projectile_ticks | integer | Yes | |
Projectile_type | integer | Yes | |
Projectile_unit | unit | Yes | |
ProjectileType_damage | real | Yes | |
ProjectileType_id | integer | No | |
ProjectileType_knockback | real | Yes | |
ProjectileType_trigger | trigger | Yes | |
r | real | No | |
RCSS_AddedShakiness | real | No | |
RCSS_EventLocation | location | No | |
RCSS_EventMagnitude | real | No | |
RCSS_EventMaxRange | real | No | |
RCSS_EventPlayer | player | No | |
RCSS_LoopPeriod | real | No | |
RCSS_MagnitudeReduceFlat | real | No | |
RCSS_MagnitudeReducePercent | real | No | |
RCSS_PlayerCameraLocation | location | No | |
RCSS_PlayerCurrentShake | real | Yes | |
RCSS_ShakingPlayers | force | No | |
RCSS_StopShakeThreshold | real | No | |
RCSS_tempDistance | real | No | |
RCSS_tempId | integer | No | |
RCSS_tempPlayer | player | No | |
RCSS_tempX | real | No | |
RCSS_tempY | real | No | |
RLD_AmmoGiven | real | Yes | |
RLD_id | integer | No | |
RLD_ItemAmmo | itemcode | Yes | |
RLD_ItemWeapon | itemcode | Yes | |
RLD_PlayerTicks | integer | Yes | |
RLD_PlayerTicksDone | integer | Yes | |
RLD_Ticks | integer | Yes | |
ROCKET_AOE | real | No | |
ROCKET_DAMAGE | real | No | |
ROCKET_KNOCKBACK | real | No | |
SkeletonBlinkCooldown | timer | No | |
SkeletonCage | destructable | No | |
SoundAssaultRifle | sound | Yes | |
SoundAssaultRifleCurrent | integer | No | |
SoundAssaultRifleId | integer | No | |
SoundChain | sound | Yes | |
SoundChainCurrent | integer | No | |
SoundChainId | integer | No | |
SoundFlamer | sound | Yes | |
SoundFlamerCurrent | integer | No | |
SoundFlamerId | integer | No | |
SoundGatling | sound | Yes | |
SoundGatlingCurrent | integer | No | |
SoundGatlingId | integer | No | |
SoundRifle | sound | Yes | |
SoundRifleCurrent | integer | No | |
SoundRifleId | integer | No | |
SoundSentry | sound | Yes | |
SoundSentryCurrent | integer | No | |
SoundSentryId | integer | No | |
SoundShotgun | sound | Yes | |
SoundShotgunCurrent | integer | No | |
SoundShotgunId | integer | No | |
SoundSMG | sound | Yes | |
SoundSMGCurrent | integer | No | |
SoundSMGId | integer | No | |
SpareParts | itemcode | No | |
SpawnedCrates | integer | No | |
speed | real | No | |
SupplyAbility | abilcode | Yes | |
SupplyId | integer | No | |
SupplyItem | itemcode | Yes | |
tempstring | string | No | |
TempUnit | unit | No | |
TG_BlockCurrentX | integer | No | |
TG_BlockCurrentY | integer | No | |
TG_BlockEndX | integer | No | |
TG_BlockEndY | integer | No | |
TG_BlockStartX | integer | No | |
TG_BlockStartY | integer | No | |
TG_CellCurrentX | integer | No | |
TG_CellCurrentY | integer | No | |
TG_CellEndX | integer | No | |
TG_CellEndY | integer | No | |
TG_CellStartX | integer | No | |
TG_CellStartY | integer | No | |
TG_DoorsUG | group | No | |
TG_FillEndX | integer | No | |
TG_FillEndY | integer | No | |
TG_FillStartX | integer | No | |
TG_FillStartY | integer | No | |
TG_RoomSizeX | integer | No | |
TG_RoomSizeY | integer | No | |
TG_SetChanceBigRoom | real | No | |
TG_SetChanceCorridor | real | No | |
TG_TypeSelect | real | No | |
ticks | real | No | |
transferInteger | integer | Yes | |
tree | destructable | No | |
tsFacing | real | No | |
tsSource | real | No | |
u | unit | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
uid | integer | No | |
UnitDamageRegistered | boolean | Yes | |
UnitIndexerEnabled | boolean | No | |
UnitIndexEvent | real | No | |
UnitTypeHeight | real | Yes | |
UnitTypeId | integer | No | |
UnitTypeUnit | unitcode | Yes | |
upicked | unit | No | |
utarget | unit | No | |
WALL_SCALE | real | No | |
WallType_DistanceSq | real | Yes | |
WallType_HeightEnd | real | Yes | |
WallType_HeightStart | real | Yes | |
WallType_id | integer | No | |
WallType_Type | destructablecode | Yes | |
WPN_Accuracy | real | Yes | |
WPN_AttachmentString | string | Yes | |
WPN_AutoType | integer | Yes | |
WPN_ClipSize | integer | Yes | |
WPN_Cooldown | real | Yes | |
WPN_Damage | real | Yes | |
WPN_id | integer | No | |
WPN_Item | itemcode | Yes | |
WPN_Knockback | real | Yes | |
WPN_picked | integer | No | |
WPN_SFX | string | Yes | |
WPN_SFXSize | real | Yes | |
WPN_Shots | integer | Yes | |
WPN_SoundTicks | integer | Yes | |
WPN_SoundTrigger | trigger | Yes | |
WPN_Speed | real | Yes | |
x1 | real | No | |
y1 | real | No | |
ZombieAI_Dogs | group | No | |
ZombieAI_Shamblers | group | No | |
ZombieAI_Walkers | group | No | |
ZombieGroup | group | No | |
ZombieId | integer | No | |
ZombieSpawnTimer | timer | No | |
ZombieType | unitcode | Yes | |
ZSpawnRegionId | integer | No | |
ZSpawnRegions | rect | Yes |