Lowered Lich King Arthas' Starting Armor to 9, from 14
Raised Stratholme Castle's armor to 25, from 5, and buffed it's life.
Removed Impale from Ghazrilla, replaced with battle roar
Lowered Ghazrilla's starting health by 100
Nerfed Stasis trap, making it take 20 seconds instead of 10 for the trap to become invisible.
Nerfed Mirror Image significantly, with clones now doing only 50% damage at level 3
Nerfed Lightning Streak's damage
Nerfed the Movement speed component of slow, from 50% to 20% and 65% upgraded to 30% upgraded.
Kil'Jaeden's aura now targets ships and other mechanical units.
Buffed Spellbreaker Damage, attackspeed, and range slightly
Made Vari take Mal'ganis' level upon death
Removed Crusade Mastery, giving paladins about half of the buffs baseline. This results in an early game buff and a late game nerf.
Training Mastery replaces Crusade Mastery for Purple, which gives an evasion to Sergeants and a 75 HP bonus to Archers.
"Health Potion" added to weaker melee units some microability.
Buffed the defensive capabilities of Dwarven elite towers, and added a small command aura.
Removed Mana shield from lady Vashj, giving her Siren's Call.
Removed Dark Arrow from Rivendare, giving him Rivendare's Dread Aura.
Improved both the damage and manacost of searing light on Chaplains by 5.
Increased the manacost of healing wave, from 90 to 100, and increased the cooldown, from 9 seconds to 10. Reduced healing done, from 165 to 145.
Allowed the Lich King's Frost Nova and Charm spells to target mechanical units.
Improved Starting Values of Frost Armor.
Improved Death Knight's starting armor by 1, and starting health by 50.
Weakened Thanes Health, Regeneration rate, movement and attack speeds by a small amount.
Lengthened the time it takes to use a town portal scroll by 5 seconds, to 15 seconds.
Retooled Sylvanas, giving her souldrain instead of lifedrain.
Improved the antibuilding immolation aura inside of Azjol'nerub
Made Orange's mastery that buffed crushing wave buff Kirin Tor Lighning instead
Made Kirin Tor Lightning affect buildings, so that orange has some way to fight overpowered yellow towers.
Fixed DG's starting text that said that the player could make 8 champions when in reality only 6 can be made.
Made Fel blademasters no longer do 30 backstab damage upon windwalking.
Made Tranquility have a 3 minute cooldown at all levels
Vampiric Aura is now 5/10/15/20%, and only works for units the player owns.
Lowered Bloodlust's attack speed increase, from 40% to 30%.
Blood Frenzy mastery now only provides a 5% attack speed increase to all units.
Reduced the number of creeps in Durotar, the Barrens, 1k Needles, and Tanaris.
Limited LB's Guild Rangers and green's Elite Archers to 24.
Increased the manacost of sleep to 140; decreased its duration on heroes to 1 seconds, increased its duration on units to 18 seconds; increased the cooldown to 9 seconds.
Made Death Infusion no longer affect dreadlords, but made Unholy Strength and Unholy Armor properly affect them now.
Added unit inventories to Warden Guild units.
Increased the build time of frost Wyrms to 25 seconds.
Replaced Crushing Wave on Hydromancers with a Water Clone spell.
Fixed Aedelas Blackmoore's name (it was Aedalas) and made it so he can't be resurrected.
Buffed Aedelas Blackmoore's attack some
Added a basic cannon tower by Stromgarde's gate.
The Bloodpact being accepted will now unally Red and Blue from Teal and vice versa, and Pink with the two as well if applicable.
Limited the maximum number of Battleships for each race to 12.
The range of the Frigate has been increased from 350 to 450.
Unholy Beckoning removed from Mal'ganis.
Pillage will no longer show up for Blue's Fel Grunts.
Seeds of Regrowth costs 75 rather than 150 to buy now.
Scholomance can't be blocked off anymore.
Engineering Mastery will give Steam Tanks a Stasis Ward type ability now.
Grim Batol can no longer be attacked by sea.
Aerie Peak will have a range of 600 now.
Reformed the Kirin Tor. They now have Forked Lightning, Spirit Touch, and Ray of Disruption. Their regular attack also slows units in a small AoE.
Changed the Gilneas message.
Fixed intro issues.
Made Mana Shield defautly active for Dalaran's Elite Towers
Increased the collision of Druid of the Claws in Bear form
Blue now starts with Reinforced Defenses (An Orc fortification upgrade) researched.
Buffed Maiev Str/Agi stats slightly (2/1).
Training mastery made for Purple. Sergeants will have a 10% evasion, a healing ability, and Archers will receive a 75 HP bonus.
Increased the collision of Moonkin.
Fog (ability on Muradin) will no longer affect Heroes.
Mannoroth will receive a Teleport Scroll once summoned.
Addressed most of the concerns presented in this
topic.