Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Avenger of the bundle Avenger. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file The Lionhawks of Ceres.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Avenger.mdx
Now Click the "Import File" Button:
Next select 'Avenger.mdx' in the folder which you extracted from the zip archive:
Avenger
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Done, you have imported the file Avenger.mdx.
Importing Lionhawk_Footman_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lionhawk_Footman_Diffuse.dds' in the folder which you extracted from the zip archive:
Avenger
Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
war3mapimported/Lionhawk_Footman_Diffuse.dds
Double-click the file Lionhawk_Footman_Diffuse.dds:
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
war3mapimported/Lionhawk_Footman_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Done, you have imported the file Lionhawk_Footman_Diffuse.dds.
Importing Lionhawk_Footman_Helmet_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lionhawk_Footman_Helmet_Diffuse.dds' in the folder which you extracted from the zip archive:
Avenger
Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
war3mapimported/Lionhawk_Footman_Helmet_Diffuse.dds
Double-click the file Lionhawk_Footman_Helmet_Diffuse.dds:
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
war3mapimported/Lionhawk_Footman_Helmet_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Done, you have imported the file Lionhawk_Footman_Helmet_Diffuse.dds.
Importing Lionhawk_Mage_Weapon_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lionhawk_Mage_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:
Avenger
Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
war3mapimported/Lionhawk_Mage_Weapon_Diffuse.dds
Double-click the file Lionhawk_Mage_Weapon_Diffuse.dds:
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
war3mapimported/Lionhawk_Mage_Weapon_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Done, you have imported the file Lionhawk_Mage_Weapon_Diffuse.dds.
Importing Lionhawk_Rider_Main_Diffuse1.dds
Now Click the "Import File" Button:
Next select 'Lionhawk_Rider_Main_Diffuse1.dds' in the folder which you extracted from the zip archive:
Avenger
Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
war3mapimported/Lionhawk_Rider_Main_Diffuse1.dds
Double-click the file Lionhawk_Rider_Main_Diffuse1.dds:
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
war3mapimported/Lionhawk_Rider_Main_Diffuse1.dds
Tick the box "Use Custom Path" and type in the correct path:
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Done, you have imported the file Lionhawk_Rider_Main_Diffuse1.dds.
Importing Lionhawk_Wizard_Cape_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lionhawk_Wizard_Cape_Diffuse.dds' in the folder which you extracted from the zip archive:
Avenger
Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
war3mapimported/Lionhawk_Wizard_Cape_Diffuse.dds
Double-click the file Lionhawk_Wizard_Cape_Diffuse.dds:
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
war3mapimported/Lionhawk_Wizard_Cape_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
Lionhawk_Wizard_Cape_Diffuse.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
Lionhawk_Wizard_Cape_Diffuse.dds
Done, you have imported the file Lionhawk_Wizard_Cape_Diffuse.dds.
Importing Lionhawk_Wizard_Shield_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lionhawk_Wizard_Shield_Diffuse.dds' in the folder which you extracted from the zip archive:
Avenger
Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Image / Texture
683
war3mapimported/Lionhawk_Wizard_Shield_Diffuse.dds
Double-click the file Lionhawk_Wizard_Shield_Diffuse.dds:
Lionhawk_Wizard_Shield_Diffuse.dds
Image / Texture
683
war3mapimported/Lionhawk_Wizard_Shield_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lionhawk_Wizard_Shield_Diffuse.dds
Image / Texture
683
Lionhawk_Wizard_Shield_Diffuse.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Image / Texture
683
Lionhawk_Wizard_Shield_Diffuse.dds
Done, you have imported the file Lionhawk_Wizard_Shield_Diffuse.dds.
Importing Lionhawks_ Pauldren_Other_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lionhawks_ Pauldren_Other_Diffuse.dds' in the folder which you extracted from the zip archive:
Avenger
Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Image / Texture
683
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Image / Texture
1,365
war3mapimported/Lionhawks_ Pauldren_Other_Diffuse.dds
Double-click the file Lionhawks_ Pauldren_Other_Diffuse.dds:
Lionhawks_ Pauldren_Other_Diffuse.dds
Image / Texture
1,365
war3mapimported/Lionhawks_ Pauldren_Other_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lionhawks_ Pauldren_Other_Diffuse.dds
Image / Texture
1,365
Lionhawks_ Pauldren_Other_Diffuse.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Image / Texture
683
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Image / Texture
1,365
Lionhawks_ Pauldren_Other_Diffuse.dds
Done, you have imported the file Lionhawks_ Pauldren_Other_Diffuse.dds.
Importing Lionhawks_Hood_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lionhawks_Hood_Diffuse.dds' in the folder which you extracted from the zip archive:
Avenger
Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Image / Texture
683
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Image / Texture
1,365
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
Image / Texture
1,365
war3mapimported/Lionhawks_Hood_Diffuse.dds
Double-click the file Lionhawks_Hood_Diffuse.dds:
Lionhawks_Hood_Diffuse.dds
Image / Texture
1,365
war3mapimported/Lionhawks_Hood_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lionhawks_Hood_Diffuse.dds
Image / Texture
1,365
Lionhawks_Hood_Diffuse.dds
The file has been properly added to the map archive:
Avenger.mdx
Model
1,498
war3mapimported/Avenger.mdx
Lionhawk_Footman_Diffuse.dds
Image / Texture
2,731
Lionhawk_Footman_Diffuse.dds
Lionhawk_Footman_Helmet_Diffuse.dds
Image / Texture
341
Lionhawk_Footman_Helmet_Diffuse.dds
Lionhawk_Mage_Weapon_Diffuse.dds
Image / Texture
341
Lionhawk_Mage_Weapon_Diffuse.dds
Lionhawk_Rider_Main_Diffuse1.dds
Image / Texture
2,731
Lionhawk_Rider_Main_Diffuse1.dds
Lionhawk_Wizard_Cape_Diffuse.dds
Image / Texture
5,461
Lionhawk_Wizard_Cape_Diffuse.dds
Lionhawk_Wizard_Shield_Diffuse.dds
Image / Texture
683
Lionhawk_Wizard_Shield_Diffuse.dds
Lionhawks_ Pauldren_Other_Diffuse.dds
Image / Texture
1,365
Lionhawks_ Pauldren_Other_Diffuse.dds
Lionhawks_Hood_Diffuse.dds
Image / Texture
1,365
Lionhawks_Hood_Diffuse.dds
Done, you have imported the file Lionhawks_Hood_Diffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.