Name | Type | is_array | initial_value |
AM_BAR_COLOUR | string | Yes | |
AM_BAR_COUNT | integer | No | |
AM_BAR_STRING | string | No | |
AM_BARS_COLOURED | integer | Yes | |
AM_CHOSEN_HERO | unit | Yes | |
AM_CREEP_DENIES | integer | Yes | |
AM_CREEP_KILLS | integer | Yes | |
AM_DOMINATION_TEXT | string | No | |
AM_GAME_TIMER | boolean | No | |
AM_HERO_DEATHS | integer | Yes | |
AM_HERO_ICON_PATH | string | Yes | |
AM_HERO_KILLS | integer | Yes | |
AM_HERO_TYPE | unitcode | Yes | |
AM_HERO_TYPE_COUNT | integer | No | |
AM_LB | leaderboard | Yes | |
AM_MB | multiboard | Yes | |
AM_MULTIPLIER | real | Yes | |
AM_NAME | string | No | |
AM_PG | force | Yes | |
AM_PG_ALL | force | No | |
AM_PLAYER_HERO_ICON_PATH | integer | Yes | |
AM_PLAYER_VALUE | integer | Yes | |
AM_SHOW_OPPONENT_VALUE | boolean | No | |
AM_TEAM_ONE_NAME | string | No | |
AM_TEAM_TWO_NAME | string | No | |
AM_TIME_MINUTES | integer | No | |
AM_TIME_SECONDS | integer | No | |
AM_VALUE_ICON | string | No | |
AM_VALUE_NAME | string | No | |
Colour | string | Yes |
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//
// An add-on to Multiboard AoS...
//
// ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
//
// MULTIBOARD [AoS] is a multiboard to be used in Aeon of Strife games where
// common statistics are shown.
//
// This is a 5 Versus 5 Multiboard with 2 Teams.
// Player numbers ranging from 1 to 5 and 6 to 10.
//
//
// ===================================================================================================================
//
// by Priest170234
//
// Version 1.02
//
// ===================================================================================================================
//
// -------------------------------
// INCLUDED STUFF
// -------------------------------
// 1. Hero Icon + Player Name with Specific Player Colour
// 2. Hero Level, Kills, Deaths, Creep Kills
// 3. Player Gold
// 4. Total count of Hero Kills, Deaths, Creep Kills and Player Gold
// 5. Hero HP Bar + HP%
// 6. Dominatation Statistics in percentage ( More Kills by a team makes that team dominate more )
// 7. Elapsed game time on Multiboard
//
//
// -------------------------------
// CHANGE LOG
// -------------------------------
//
// v1.02 [20101227]
// - Added in documentation the configurable variable [udg_AM_GAME_TIMER] which in v1.01 didn't show
// - Increased Column Width for name display [6 -> 8%]
// - Added an option for users to choose whether to show opponent's value [Boolean: udg_AM_SHOW_OPPONENT_VALUE]
// - Added an option for users to configure the name of value (other than gold) [String: udg_AM_VALUE_NAME]
// - Added an option for users to configure the name of domination [String: udg_AM_DOMINATION_TEXT]
// - Added an option for users to configure the value shown [String: udg_AM_PLAYER_VALUE]
// - Changed the name of the variable [udg_AM_GOLD_ICON] to [udg_AM_VALUE_ICON]
// - Changed the width of the HP Bar [12 -> 7%]
// - Changed the amount of HP Bars [20 -> 10]
//
// v1.01 [20101226]
// - Fixed the updating of leaver trigger [Add Action in gg_trg_AMCreation: Trigger - Turn on AMUpdateLeaver <gen>]
//
// v1.00 [20101226]
// - First Release
//
//
// -------------------------------
// CONFIGURABLE VARIABLES
// -------------------------------
// - udg_AM_GAME_TIMER : Boolean : True for start timer; False for pause timer
// - udg_AM_SHOW_OPPONENT_VALUE : Boolean : True to show opponent value; False to hide
// - udg_AM_BAR_COUNT : Integer : The number of bars for the hit points
// - udg_AM_HERO_TYPE_COUNT : Integer : The total number of hero types
// - udg_AM_CREEP_DENIES : Integer Array : The number of creep denies
// - udg_AM_CREEP_KILLS : Integer Array : The number of creep kills
// - udg_AM_HERO_DEATHS : Integer Array : The number of hero deaths
// - udg_AM_HERO_KILLS : Integer Array : The number of hero kills
// - udg_AM_PLAYER_VALUE : Integer Array : The amount of value of Player [Index]
// - udg_AM_DOMINATION_TEXT : String : The name of domination text
// - udg_AM_VALUE_ICON : String : The icon path of the value
// - udg_AM_NAME : String : The name of the Multiboard
// - udg_AM_TEAM_ONE_NAME : String : The name of Team One
// - udg_AM_TEAM_TWO_NAME : String : The name of Team Two
// - udg_AM_VALUE_NAME : String : The name of value
// - udg_AM_BAR_COLOUR : String Array : The colour of the hit points bar where index 1 (one)
// is the colour of highlighted bars and index 2 (two)
// is the colour of the background of the bars
// - udg_AM_HERO_ICON_PATH : String Array : The hero-type icons of the unit-types
// - udg_AM_CHOSEN_HERO : Unit Array : The hero chosen
// - udg_AM_HERO_TYPE : Unit-Type Array : The hero-types of unit-types
//
//
// -------------------------------
// REQUIRED VARIABLES
// -------------------------------
// - udg_AM_TIME_MINUTES : Integer
// - udg_AM_TIME_SECONDS : Integer
// - udg_AM_BARS_COLOURED : Integer Array
// - udg_AM_PLAYER_HERO_ICON_PATH : Integer Array
// - udg_AM_LB : Leaderboard Array
// - udg_AM_MB : Multiboard Array
// - udg_AM_PG_ALL : Player Group
// - udg_AM_PG : Player Group Array
// - udg_AM_MULTIPLIER : Real Array
// - udg_AM_BAR_STRING : String
// - udg_Colour : String Array
//
//
// -------------------------------
// HOW TO IMPORT
// -------------------------------
// 1. Go to File > Preferences > Check (tick) the "Automatically create unknown variables while pasting trigger data"
// 2. Copy (Ctrl + C) the folder "Advanced Multiboard" in trigger editor and paste (Ctrl + V) it in your map
// 3. Go to trigger "AMSettings" and follow the instructions of "PLEASE SEE THIS: "
// 4. Configure the settings and you're done!
//
//
//
// ===================================================================================================================
//
// END OF DOCUMENTATION
//
// ===================================================================================================================
//TESH.scrollpos=43
//TESH.alwaysfold=0
//
//________________________________________________________________________________________________
//
// ----- |---| | |---| | | |--|
// | | | | | | | | | |
// | | | | | | | | |--|
// | | | | | | | | | \
// ----- |---| |--- |---| |---| | \
//
// by Priest170234
//
// Version 1.01
//
// -----------------------------------------------------------------------------------------------
// What is Colour?
// Colour is a code written by Priest170234 (Myself) to make colour codes simpler with just
// one trigger.
// -----------------------------------------------------------------------------------------------
//
// Colour Codes for Player 1 to 12, colours according to the player colour
// Colours of index 13 and above are extra colours that you might need
// -----------------------------------------------------------------------------------------------
//
//________________________________________________________________________________________________
// Change Log
// -----------------------------------------------------------------------------------------------
// v1.01
// - Added a new colour : White
//
// v1.00
// - First Release
//
//________________________________________________________________________________________________
// Required Variables
// -----------------------------------------------------------------------------------------------
//
// - udg_Colour : String Array
//
//________________________________________________________________________________________________
// How to Import?
// -----------------------------------------------------------------------------------------------
//
// 1. Go to trigger editor, create a new trigger and go to Edit > Convert to Custom Text
// 2. Copy (Ctrl + C) and Paste (Ctrl + V) all the data here into that trigger
// 3. Go to Variables (Ctrl + B) and create a new variable with name EXACTLY "Colour",
// type "String" and check (tick) the Array box. You're done!
// -----------------------------------------------------------------------------------------------
//
function InitTrig_Colour takes nothing returns nothing
set udg_Colour[1] = "|cffff0303" // Red
set udg_Colour[2] = "|cff0042ff" // Blue
set udg_Colour[3] = "|cff1ce6b9" // Teal
set udg_Colour[4] = "|cff540081" // Purple
set udg_Colour[5] = "|cfffffc01" // Yellow
set udg_Colour[6] = "|cfffeba0e" // Orange
set udg_Colour[7] = "|cff20c000" // Green
set udg_Colour[8] = "|cffe55bb0" // Pink
set udg_Colour[9] = "|cff959697" // Gray
set udg_Colour[10] = "|cff7ebff1" // Light Blue
set udg_Colour[11] = "|cff106246" // Dark Green
set udg_Colour[12] = "|cff4e2a04" // Brown
set udg_Colour[13] = "|cff000000" // Black
set udg_Colour[14] = "|cffffffff" // White
set udg_Colour[15] = "|cffffcc00" // Gold
set udg_Colour[16] = "|cff006666" // Darker Teal
endfunction
// -----------------------------------------------------------------------------------------------
// END OF CODE
// -----------------------------------------------------------------------------------------------