function DayF9 takes nothing returns nothing
set udg_SpawnAllow2 = true
call ConditionalTriggerExecute( gg_trg_Spawn_2 )
endfunction
function DayF9_Pro takes nothing returns nothing
set udg_SpawnAllow2 = false
endfunction
function DayF12 takes nothing returns nothing
set udg_SpawnAllow3 = true
call ConditionalTriggerExecute( gg_trg_Spawn_3 )
endfunction
function DayF12_Pro takes nothing returns nothing
set udg_SpawnAllow3 = false
endfunction
function DayF19 takes nothing returns nothing
set udg_SpawnAllow4 = true
call ConditionalTriggerExecute( gg_trg_Spawn_4 )
endfunction
function DayF19_Pro takes nothing returns nothing
set udg_SpawnAllow4 = false
endfunction
function DayF25 takes nothing returns nothing
set udg_SpawnAllow5 = true
call ConditionalTriggerExecute( gg_trg_Spawn_5 )
endfunction
function DayF25_Pro takes nothing returns nothing
set udg_SpawnAllow5 = false
endfunction
Name | Type | is_array | initial_value |
Ability | ordercode | No | |
Ammo | integer | No | 7 |
Camera | camerasetup | No | |
Day | real | No | 1.00 |
FaktorWaitType2 | real | No | 2.00 |
Gunman | integer | No | |
Health | integer | No | 0 |
HealthMax | integer | No | 0 |
HealthREAL | real | No | 0.00 |
MaxMonstr | integer | No | 1 |
MaxMonstr2 | integer | No | 1 |
MaxMonstr3 | integer | No | 1 |
MaxMonstr4 | integer | No | 1 |
MaxMonstr5 | integer | No | 1 |
MinMonstr | integer | No | 1 |
MinMonstr2 | integer | No | 1 |
MinMonstr3 | integer | No | 1 |
MinMonstr4 | integer | No | 1 |
MinMonstr5 | integer | No | 1 |
MonstrArea | group | No | |
MonstrArea2 | group | No | |
MonstrArea3 | group | No | |
MonstrArea4 | group | No | |
MonstrArea5 | group | No | |
MonstrType1 | unitcode | Yes | |
MonstrType2 | unitcode | Yes | |
MonstrType3 | unitcode | Yes | |
MonstrType4 | unitcode | Yes | |
MonstrType5 | unitcode | Yes | |
MultiBoard | multiboard | No | |
Payroll | integer | No | |
PerezaridAllow | boolean | No | true |
PlayerFaktorWait | real | No | |
PlayerInGame | boolean | Yes | |
RepairEnable | boolean | No | true |
RepairFacktor | integer | No | 1 |
RepairMan | integer | No | |
Rocketman | integer | No | |
SpawnAllow | boolean | No | true |
SpawnAllow2 | boolean | No | true |
SpawnAllow3 | boolean | No | true |
SpawnAllow4 | boolean | No | true |
SpawnAllow5 | boolean | No | true |
Tower | unit | No | |
TowerRoket | unit | No | |
Wait | real | No | 5.00 |
Wall | unitcode | No | |
WeatherAir | weathereffect | No | |
WeatherGround | weathereffect | No | |
YourGold | real | No | |
Z_DamageFire | real | No | 2.00 |
Z_DamageFireArea | real | No | 10.00 |
Z_die | group | No | |
Z_EnemyGunTarget | unit | No | |
Z_EnemyRocketTarget | location | No | |
Z_EnemyTargetCord | real | No | |
Z_FireEffectPath | string | No | |
Z_GroupGunMan | group | No | |
Z_GroupRocketman | group | No | |
Z_Gun | texttag | No | |
Z_GunFireSpecialEffect | effect | No | |
Z_GunImage | image | No | |
Z_Gunman | unit | No | |
Z_PathBlockCord | location | No | |
Z_Payrolltexttag | texttag | No | |
Z_Rocket | texttag | No | |
Z_RocketImage | image | No | |
Z_RocketNumberTargets | integer | No | |
Z_RundomDamage | integer | No | |
Z_RundomTypeMonsters | integer | No | |
Z_RundomVoiseFire | integer | No | |
Z_RundomVoiseGun | integer | No | |
Z_SoundFire1 | sound | No | |
Z_SoundFire2 | sound | No | |
Z_TextDay | texttag | No | |
Z_Wall | texttag | No | |
Z_WallImage | image | No | |
Z_WeatherCord | location | No | |
Z_WeatherRAir | integer | No | |
Z_WeatherRGround | integer | No | |
Z_WeatherRundom | integer | No |