What i meant back then was that Dark Energy tech is the only one with an actual bomber. Strongest able to enter planetary surface ship with cloak. Ships can easly be countered via AA turrets as they have insane range and DPS, but a cloaked army of Phantasms will kill any player who isn't a turtler. They can kill big or small ships pretty damn effectively, just try it.
Scenario bla bla1: One goes for Ion Generation tech, and he is able to build fleet killer ships for extreme cost efficiency, which renders GC useless and way too slow. Then they also have Ion cannons which can annihilate a planet easly. And then if you need extra firepower to kill the player's surface forces, you combine the cannons with the Phantasms.
PROs: -Cheap sneaky fleet killing capabilities
-Effective planetary bombardment capabilities
CONs: 2-3 minutes behind earlier techs, but if one is able to produce an Oblivion ship and use it well, he will win.
Complete counter: Fission Battlecruisers + Warp tech.
Why ?: Because this tech is by far the fastest, can easly escape with minimum damage from Oblivion ships Ion Storm or any super weapon ability unless it's Novarion battlestation and you are close to it like a dumbass.
If i were to list FINAL techs from best to worst, it would look like this:
-Warp Tech(Requires some micromanagment, nothing an actual good RTS player can't handle)
-Ion Generation(Noob friendly, Ion Cannon Satellites a little buggy ---> if you spam the firing you will only fire one... absolutely useless against Shield protected bases, but kills any other, but very slowly. Oblivion ships OP use them)
-Shield Generation(All in one tech, if combined with Dark Energy Flagship and Nightmare BCs and Atlas ships it unlocks, you can pretty much destroy any fleet, and bombard any planet with no problem, and survive against Warp Tech rushers. It also beats Ion Generation if you have enough Atlases)
-Biological Warfare(As dangerous as Warp tech with Battlecruisers, but only effective against a single opponent, as others will be prepared after the first attack, and no big fleet... rending you vulnerable)
-Robotics(For players who want a guaranteed win on the ground, followed by making big ships so you can easly repair them)
-Trade Federation(For passive players)
-Nuclear Weapons(Pre last version it was pretty useless)
-Mobile Battlestations(Too slow)
-Galactic Cannon of always losing(Ineffective for what it does and TOO SLOW)