🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Does anyone know how to move nodes in the editor, I have a migraine by just figuring out how to move nodes with scaling, Translation and Rotation, IS there a way to move nodes with the mouse?
You shouldn't use Magos' Model Editor to animate. There are specific programs to do just that. You could use WarForger, MDLVis or a more advanced modelling program, such as 3DS Max, Maya or Milkshape (those cost money though).
I personally use WarForger: http://www.wc3c.net/showpost.php?p=906688&postcount=38
However, it is very buggy, and you'll have to mess around with it before you learn all of its quirks. For instance, sometimes saving twice without making a new file can duplicate all of your nodes, very annoying to deal with. In order to avoid that, you have to save as a new file every time, and re-open the file every time. This may not be accurate advice, as I haven't used the program in a long time.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.