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-I don't use cliff heights to distinguish water levels, I use the raise/lower tool so the spell will still cast in deep water.
-Upon returning an error message it cancels the spell cast but the caster continues doing the animation forever.
-Is it possible to do the following instead of just having the units sucked in? Each unit is ordered to move to the caster and then is launched?
Update it so it uses the standard yellow for the text and the error noise. The range will also be much larger, about half the map, so when you cast it on a location you don't have vision on it should return an error as well. Looking good though.
How about this. Units in an AOE around the caster turn into a special effect missle and move towards the caster - so imagine the caster "sucking" all the units in. Then they are launched as one projectile. You could use Paladon's jump system for the single projectile. The final issue is that I need it to return an error if you try to cast it on an unpathable area such as deep water or a cluster of trees.
spells* even, apparently I fail at typing even the simplest words when I am tired.
Anyways, I really like your spellpack. Just thought I should let you know that.
Yes no problem, I remember your spellpack, but my computer is down, so I only can look at hive via mobile phone, which makes me unable to test any warcraft map.
I will get a new computer in February, when the prices are cheaper and then I review and retest your map.
I'm creating maps but it's hardest part to my work is to end map. I hate creating alone
first map witch I relesed is gladiators, Now I'm starting new map of type survival, like wamps
Hey, I'd checked those spells. They are well done. Thanks. +rep and credits given =)
Edit: Actually you can just send me those spell requested through PMs. =)
Haya! Now I bought a legal Warcraft III CD's (RoC & TFT) just for fun. I remember that Warcraft III is created in 2002, but I don't care, cuz this game rocks for me!
=.="
Make (Triggering Player) +rep me ???
This is better
If all conditions are true then do actions
(Triggering Player is willing) equal to True
(Triggering Player is happy) equal to True
Then Actions
Make (Triggering Player) +rep me
Else Actions
Order (Un+rep Player) to help
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