Moderator
M
Moderator
19:23, 3rd Jun 2008
Gilles: Amazing map. My personal favorite wc3 map to date. Although the AI could use some work.
Gilles: Amazing map. My personal favorite wc3 map to date. Although the AI could use some work.
(33 ratings)
Looking for games?Feel free to drop in the regular games on Sunday 4pm EST / 1pm PST on BNet East in Clan EotA.
You can also join the EotA steam group to receive alerts for organized games.
Features
- Five different battlefields with their own unique objective
- Variety of map options to customize the playing experience, such as draft mode or changing the spawn rate
- Decide which faction you belong to from the three different factions that have their own specialized units
- 38 playable heroes with six custom skills each
- Item tempering allows a simple, yet versatile way to gain stronger items
- Emphasizes teamwork and assisting the team by coordinating with allies and supporting troops
- Advanced computer AI to fill empty player slots or take over leavers
Quick Tips
- Use teleports at the various bases to quickly enter battle. Heal at fountains, tier 2, or tier 3 bases.
- Type the "-zoom" command to have a wider view of the game. Recommended: "-zoom 2000"
- Type the "-temper" ("-t") command to quickly upgrade items. "-temper x", where x is the slot of the item.
- Enable all pick (AP) by having Random Races on. Cannot be used in single-player mode.
- Enable draft mode by having Full Shared Unit Control enabled.
- Enable random hero mode (AR) by having Random Hero enabled. This works with draft mode.
- The difficulty set for the AI (Easy/Normal/Insane) affects how fast they level and their purchasing power for items.
- Visit the wiki for more info!
Battlefields
Stormwail Peak - Battle for control over obelisks
Gloomreap Mire - Hire and defend Digmasters to harvest Gloomite for your team
Kedge's Landing - Seize the Moontear and control it until it is fully charged
Verdant Falls - Capture shrines when they activate by eliminating the enemy heroes
Candleburg - Push the Explosives Laden Zepplin into your opponent's base in this one lane map
i think this is not like that. this is more fun, more challenge than DotA, and this map not clone DotA. this is aos map, and DotA is aos map too, so it may have any same gameplay, but not clone it.4) The idea is pretty basic and very DotA-like. I am already bored of DotA which doesn't make this game any better. Don't clone DotA do new maps with new ideas.
4) The idea is pretty basic and very DotA-like. I am already bored of DotA which doesn't make this game any better. Don't clone DotA do new maps with new ideas.
You should know who made this map first, dota clone eota.
This is the best map ever, dota has very limited features, eota more fun, more challenging..
lrn2ply
I'm kidding, I think it's a bit OP too, but there are definitely ways around it. Nuke it hard enough and it comes off pretty fast.
I fought 1v1 with a friend, and he could fight me just fine. He had to revert to cheaper tactics since I could overpower him, but it all worked out in the end. He's a bit of an easy hero to play, but not necessarily OP. Or not that OP.even if u do...due to its pretty short cooldown he can set up his shield again in no time so u need 2 or more heroes to kill him
I fought 1v1 with a friend, and he could fight me just fine. He had to revert to cheaper tactics since I could overpower him, but it all worked out in the end. He's a bit of an easy hero to play, but not necessarily OP. Or not that OP.
That new Hero seems more OP to me.
Review
Please Note
This map review set-up is based on that created and used by Tank Commander,
I review maps that look interesting or promising. If you wish for me to review your map, or if notable changes have occured to a map I have already reviewed, then you may message me with a link to your map and I will review it within the next week.
Review Breakdown
(5 marks) - Terraining/Environment
(5 marks) - Triggering
(15 marks) - Gameplay
(10 marks) - Innovation/Originality
(5 marks) - Interface/Object Editor Work
Mark System
1-7 marks = (1) Poor quality map, unfit for the Hive (usually a beginners map)
8-14 marks = (2) The beginnings of a map are there, but it still needs work and is likely unfinished.
15-21 marks = (3) An adequate map, is fun for a game or two and functions.
22-28 marks = (4) Shows promise and has some interesting features; playability is high.
29-35 marks = (5) A fine example of Hive-quality; will keep you entertained for several games at least and updates are looked forward to.
35+ marks = (6) A simply brilliant warcraft map. Features are flawlessly implemented, code is legit, game is fun, and the constraints of
Warcraft 3 are challenged.
Subsection Review
Terraining (3/5) - Although several different terrains are selectable and the environments do support the large-scale combat ever-present in this game, the environment itself is plain and uninteresting.
Triggering (N/A) - Map is protected thus I will discount this category in my final score.
Gameplay (13/15) - Large-scale combat, rarely seen in AoS-style maps, can be found in each of the four different playable maps. The ability to build towers, capture obelisks, spawn additional creep types, upgrade some team buildings, capture gold mines, and spawn tribes of units gives the player immeasurable control over gameplay. A plethora of heroes (that can also be controlled via A.I.) are available with multiple abilities that can be upgraded through the spellbook as normal or through the special research station available to each player (which also grants attribute bonuses). My only complaints are that some aspects of gameplay need to be better explained or more intuitive and heroes need to be much more balanced.
Innovation/Originality (10/10) - A multitude of new ideas and concepts are present in this map which sets it apart from others of it s genre. Even those who loath AoS-style maps will find new light in this mod.
Interface/Object Editor Work (2/5) - Many item tooltips are vague (i.e. the orb that gives shockwave) and unlearned Hero abilities not only don't give numerical data to present how much damage or healing they do, but also do not include duration, cooldown, mana cost, or range.
Errors and Suggestions
- Make what the gloomite does and how to harvest it in the swamp map more clear.
- Write much more detailed tooltips for the spells.
- Re-work the hero abilities and give them more synergy.
- Remove the floating text above the shops; it just looks silly.
Final Review
Final Marking - (33/40)
Rating - (5)
Voted for - Approval
Rep Given? - Yes, an excellent map
Highest Rated Maps
N/A
My Maps
Nothing's changed, it's had the same filename length for several years now, and it works fine in the default directory. Note that it depends on the entire file path (the folder name), so if you're putting it in some subfolder of a subfolder that could cause it. If, however, you are just using the WC3 default directory than I am baffled and would like to know more.it is realy great that you are still updating this map.
But your last update made the filename too long so that many people can not play it.
Just remove two characters.