Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.
07-10-2009, 07:49 AM
#121 (permalink )
the Alchemist
Join Date: May 2008
Posts: 2,493
nice!, but how did you do something like this? since we can't change the map boundary? :D, you made small doodads and made the camera closser?
07-10-2009, 08:13 AM
#122 (permalink )
Heroine
Join Date: Apr 2009
Posts: 195
Well, thanks for your comment but pardon me i don't actually understand your questions =))
07-10-2009, 08:14 AM
#123 (permalink )
- Left -
Join Date: Apr 2008
Posts: 841
Okay the import story...
If I import a Icon... I have BTN and DISBTN, so it are 2 files... but does that count for one import?
And for a model, I need to import the model+portrait+the blp...
Does this counts for one too? or are it 3 import...
Quote:
Originally Posted by
Mr.Goblin
nice!, but how did you do something like this? since we can't change the map boundary? :D, you made small doodads and made the camera closser?
Have fun at your vacation! (where are you going?
)
Last edited by Squidle; 07-10-2009 at 09:24 AM .
07-10-2009, 08:27 AM
#124 (permalink )
Heroine
Join Date: Apr 2009
Posts: 195
Oops, i forgot about the import matter, 10 is nothing, my map needs at leats 100 icons :))
Bounty Hunter, i think you should limit the
import size , or mapsize, not the q
uantity !
I have just finished a Hero Defense terrain but i won't use it so i want to share, hope someone finds it useful
Attached Thumbnails
Attached Files
Last edited by DanThanh; 07-10-2009 at 11:46 AM .
07-10-2009, 01:26 PM
#125 (permalink )
User
Join Date: Dec 2007
Posts: 309
Quote:
Originally Posted by
DanThanh
My map is 50% done
-This is a Hero defense in which teamwork is essential, each character has it's own rule, not a superman, overpower chracter who stands alone all the match (like X Hero Siege
)
-Skills/Spells normally evolve in main stats (str/dex/int) with about 8 epic Heroes available !
Damn. I spent more than half time in this contest on abilities that become stronger with str/dex/int just to find out that it wont be original
07-10-2009, 06:55 PM
#126 (permalink )
<3 the hive snow
Join Date: Aug 2007
Posts: 324
I'll see if I can finish something in time :p
__________________
Red since 1992
"Beauty is in the eye of the beerholder"
07-10-2009, 11:12 PM
#127 (permalink )
Banned
Join Date: Jul 2007
Posts: 6,097
I'm not going to be finishing my project. What a surprise!
07-11-2009, 03:04 AM
#128 (permalink )
-.-
Join Date: May 2007
Posts: 3,402
I'm going to sit around 'till the last minute then write a few systems that make sure that I don't actually have to put any work into the map.
07-11-2009, 06:28 AM
#129 (permalink )
Only Tails knows it
Join Date: Nov 2006
Posts: 2,291
hawk, void, just die... I was really expecting something from both of you.
07-11-2009, 09:50 AM
#130 (permalink )
<3 the hive snow
Join Date: Aug 2007
Posts: 324
Could someone please take a look at
this
__________________
Red since 1992
"Beauty is in the eye of the beerholder"
07-11-2009, 12:11 PM
#131 (permalink )
- Left -
Join Date: Apr 2008
Posts: 841
Quote:
Originally Posted by
DanThanh
Oops, i forgot about the import matter, 10 is nothing, my map needs at leats 100 icons :))
Bounty Hunter, i think you should limit the
import size , or mapsize, not the q
uantity !
I have just finished a Hero Defense terrain but i won't use it so i want to share, hope someone finds it useful
Ya. That would be better!
It makes the map more fun with alot of imports!
Just don't take the
Lindormr dragon ... 1278 kB!
07-11-2009, 05:42 PM
#132 (permalink )
Banned
Join Date: Jul 2007
Posts: 6,097
That dragon model is fucking win though, best dragon for WC3 out there.
07-11-2009, 08:06 PM
#133 (permalink )
-.-
Join Date: May 2007
Posts: 3,402
Quote:
Originally Posted by Eccho
hawk, void, just die... I was really expecting something from both of you.
Something, I can do. ;)
07-11-2009, 08:50 PM
#134 (permalink )
<3 the hive snow
Join Date: Aug 2007
Posts: 324
I'm out :p
__________________
Red since 1992
"Beauty is in the eye of the beerholder"
07-11-2009, 09:53 PM
#135 (permalink )
'Cos I had some sense
Join Date: Jun 2007
Posts: 1,267
Alright, I started yesterday (procrastination is awesome). I'm not what I can accomplish in three days, but whatever.
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