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Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

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Old 07-10-2009, 07:49 AM   #121 (permalink)
Registered User Mr.Goblin
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nice!, but how did you do something like this? since we can't change the map boundary? :D, you made small doodads and made the camera closser?
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Old 07-10-2009, 08:13 AM   #122 (permalink)
Registered User DanThanh
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Well, thanks for your comment but pardon me i don't actually understand your questions =))
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Old 07-10-2009, 08:14 AM   #123 (permalink)
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Okay the import story...
If I import a Icon... I have BTN and DISBTN, so it are 2 files... but does that count for one import?
And for a model, I need to import the model+portrait+the blp...
Does this counts for one too? or are it 3 import...


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nice!, but how did you do something like this? since we can't change the map boundary? :D, you made small doodads and made the camera closser?
Have fun at your vacation! (where are you going? )

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Old 07-10-2009, 08:27 AM   #124 (permalink)
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Oops, i forgot about the import matter, 10 is nothing, my map needs at leats 100 icons :))

Bounty Hunter, i think you should limit the import size, or mapsize, not the quantity !

I have just finished a Hero Defense terrain but i won't use it so i want to share, hope someone finds it useful
Attached Thumbnails
crywolf.jpg  
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File Type: w3x Battle of Crywolf.w3x (277.0 KB, 12 views)
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Old 07-10-2009, 01:26 PM   #125 (permalink)
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My map is 50% done
-This is a Hero defense in which teamwork is essential, each character has it's own rule, not a superman, overpower chracter who stands alone all the match (like X Hero Siege)
-Skills/Spells normally evolve in main stats (str/dex/int) with about 8 epic Heroes available !
Damn. I spent more than half time in this contest on abilities that become stronger with str/dex/int just to find out that it wont be original
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Old 07-10-2009, 06:55 PM   #126 (permalink)
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I'll see if I can finish something in time :p
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Old 07-10-2009, 11:12 PM   #127 (permalink)
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I'm not going to be finishing my project. What a surprise!
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Old 07-11-2009, 03:04 AM   #128 (permalink)
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I'm going to sit around 'till the last minute then write a few systems that make sure that I don't actually have to put any work into the map.
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Old 07-11-2009, 06:28 AM   #129 (permalink)
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hawk, void, just die... I was really expecting something from both of you.
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Old 07-11-2009, 09:50 AM   #130 (permalink)
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Could someone please take a look at this
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Old 07-11-2009, 12:11 PM   #131 (permalink)
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Quote:
Originally Posted by DanThanh View Post
Oops, i forgot about the import matter, 10 is nothing, my map needs at leats 100 icons :))

Bounty Hunter, i think you should limit the import size, or mapsize, not the quantity !

I have just finished a Hero Defense terrain but i won't use it so i want to share, hope someone finds it useful
Ya. That would be better!
It makes the map more fun with alot of imports!
Just don't take the Lindormr dragon... 1278 kB!
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Old 07-11-2009, 05:42 PM   #132 (permalink)
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That dragon model is fucking win though, best dragon for WC3 out there.
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Old 07-11-2009, 08:06 PM   #133 (permalink)
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Originally Posted by Eccho
hawk, void, just die... I was really expecting something from both of you.
Something, I can do. ;)
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Old 07-11-2009, 08:50 PM   #134 (permalink)
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I'm out :p
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Old 07-11-2009, 09:53 PM   #135 (permalink)
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Alright, I started yesterday (procrastination is awesome). I'm not what I can accomplish in three days, but whatever.
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