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| Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post. |
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06-21-2009, 01:09 AM
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#16 (permalink)
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User
Join Date: May 2007
Posts: 52
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uh.. just wondering.. what makes a map a hero defense? I'm not 100% sure what a hero defense is so I was wondering what counts as a hero defense.
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06-21-2009, 01:10 AM
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#17 (permalink)
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hurr durr bnet 2.0
Join Date: Jul 2007
Posts: 6,225
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The template should contain all of your answers.
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narotu spelpax
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06-21-2009, 06:09 AM
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#18 (permalink)
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User
Join Date: Jun 2005
Posts: 3,072
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I've just started work on my entry for the contest. Here are some screenshots of what I've done so far.

The terrain is about 50% done, and I have started work on some of the basic triggers and a basic AI.
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06-21-2009, 03:57 PM
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#19 (permalink)
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User
Join Date: May 2007
Posts: 52
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Quote:
Originally Posted by ~Void~
The template should contain all of your answers.
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The only thing you can't change about the template is its size. So a hero defense is just a map that size?
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06-21-2009, 04:09 PM
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#20 (permalink)
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hurr durr bnet 2.0
Join Date: Jul 2007
Posts: 6,225
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Quote:
Originally Posted by Bob27
I've just started work on my entry for the contest. Here are some screenshots of what I've done so far.
Attachment 58357Attachment 58358
The terrain is about 50% done, and I have started work on some of the basic triggers and a basic AI.
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Hmm, you're doing that terrain style again? Well I kinda like it. :P
I think I will make an undead themed map.
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narotu spelpax
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06-21-2009, 04:32 PM
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#21 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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Damn, that looks great Bob :D
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06-21-2009, 10:21 PM
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#22 (permalink)
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hurr durr bnet 2.0
Join Date: Jul 2007
Posts: 6,225
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Here's a little screenshot to give you all an idea of the kind of terrain I'll be making and the kind of setting the map will have. You play as members of a necromantic cult that is defending its underground castle from an invading force of paladins known as the "Children of the Light." The primary objective is to secure the location of the head necromancer, (some cool name beginning with an X), while he summons a portal to escape through. After 30 minutes, the portal is complete and you win.
Note that the terrain is not even close to complete.
WIP SCREENSHOT: http://i42.tinypic.com/mcarz8.jpg
EDIT: I cut out the water model to save an import slot. Now it's just empty abyss... which kinda looks better anyways.
__________________
narotu spelpax
Last edited by ~Void~; 06-21-2009 at 11:13 PM.
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06-21-2009, 11:29 PM
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#23 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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It looks like a great start anyway:) Ill see if I can post a wip soon too.
(void, could you send me the sphere model please?)
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06-22-2009, 01:22 AM
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#24 (permalink)
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User
Join Date: Jun 2005
Posts: 3,072
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Quote:
Originally Posted by ~Void~
Hmm, you're doing that terrain style again? Well I kinda like it. :P
I think I will make an undead themed map.
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Yeah I decided to use the same style as my last terrain, since it looks great and the only imports it needs is the custom trees, so the map size won't get too big from imports.
Quote:
Originally Posted by ~Void~
Here's a little screenshot to give you all an idea of the kind of terrain I'll be making and the kind of setting the map will have. You play as members of a necromantic cult that is defending its underground castle from an invading force of paladins known as the "Children of the Light." The primary objective is to secure the location of the head necromancer, (some cool name beginning with an X), while he summons a portal to escape through. After 30 minutes, the portal is complete and you win.
Note that the terrain is not even close to complete.
WIP SCREENSHOT: http://i42.tinypic.com/mcarz8.jpg
EDIT: I cut out the water model to save an import slot. Now it's just empty abyss... which kinda looks better anyways.
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Looks nice so far. I'm looking forward to seeing what it looks like when its done :)
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06-22-2009, 02:20 AM
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#25 (permalink)
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hurr durr bnet 2.0
Join Date: Jul 2007
Posts: 6,225
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Here's another screenshot, this area's about 50% done.
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narotu spelpax
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06-22-2009, 10:06 AM
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#26 (permalink)
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...
Join Date: Sep 2005
Posts: 2,010
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Bob27 and Voids terrains looks promising. Void, you just gave me inspiration. Huh, if only I had some more time.
Don't forget guys, 10 imports.
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06-22-2009, 03:15 PM
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#27 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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I got myself a wip now. It will kind of not look like this probably.
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06-22-2009, 03:48 PM
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#28 (permalink)
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hurr durr bnet 2.0
Join Date: Jul 2007
Posts: 6,225
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Quote:
Originally Posted by bounty hunter2
Bob27 and Voids terrains looks promising. Void, you just gave me inspiration. Huh, if only I had some more time.
Don't forget guys, 10 imports.
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Yeah that's gonna be a huge pain in my ass :P
I'm at 5 right now.
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narotu spelpax
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06-22-2009, 06:42 PM
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#29 (permalink)
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^that guy^... is awesome
Join Date: Jul 2008
Posts: 206
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hhmm well thanks bounty you put the template out the same day that i left town... not bringing a computer with me XD
and what is the point of the template? all it does is set the size, like its quite a bit different from the original contest... i know you want the maps to be cool but its suppose to be something simple and easy that we come up with not fuckin insane shit made by void...
Edit: the original contest didn't let you have imports :D FTW!!!!!!!!
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06-22-2009, 06:46 PM
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#30 (permalink)
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hurr durr bnet 2.0
Join Date: Jul 2007
Posts: 6,225
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Quote:
Originally Posted by BlinkforFear
fuckin insane shit made by void...
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Mwa haha :P
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narotu spelpax
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