|
|
|
|
| Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post. |
 |
|
06-15-2009, 08:33 PM
|
#1 (permalink)
|
|
...
Join Date: Sep 2005
Posts: 2,010
|
Map Development Mini-Contest #2 [Hero Defense]
|
The Hive Workshop
Map Development Mini-Contest #2
Contest Theme: Hero Defense
Each contestant must create their own unique hero defense based on a template map given.
|
Contest Rules And Conditions- No map may violate any site rules.
- You must use the template map presented.
- You may have up to ten (10) imports in your map.
- Original triggers and or units may be deleted.
- The maps boundaries must remain, while the terrain can be changed.
- Changing tilesets is allowed.
- GUI, JASS and vJASS are allowed.
- Using alternative World Editors is allowed, but you must provide a link to them in your submission post.
- The map must be within the multiplayer map size limit.
- The map must be multiplayer.
- Teams aren't allowed.
Prizes- First Place: 30 Reputation points and an award icon.
- Second Place: 20 Reputation points and an award icon.
- Third Place: 10 Reputation points and an award icon.
Judging- Judging Criteria: [Proposed] (75% of the complete score.)
- Terrain: 5 points.
- Originality: 5 points.
- Coding: 5 points.
- Polish: 5 points
- Public poll (25% of the complete score.)
Deadline- Each map must be complete and submitted four weeks after the contest begins.
- The contest shall begin on 15th of June 2009 and conclude on 22nd of July 2009 23.59 GMT.
Last edited by bounty hunter2; 07-12-2009 at 09:28 PM.
|
|
|
06-15-2009, 08:34 PM
|
#2 (permalink)
|
|
hurr durr bnet 2.0
Join Date: Jul 2007
Posts: 6,225
|
First xD
I'm entering this shit, gives me something to do... By the way, this should probably be stuck to replace the theme discussion thread.
Can we use any system?
__________________
narotu spelpax
|
|
|
06-15-2009, 09:09 PM
|
#3 (permalink)
|
|
-------------------------
Spell Moderator
Join Date: Jun 2007
Posts: 1,363
|
Sounds cool, I'm in. Not sure about what I'm making yet.
|
|
|
06-16-2009, 03:27 AM
|
#4 (permalink)
|
|
Ninja Warrior Fan
Join Date: May 2008
Posts: 36
|
I may be joining, but 1 question. Does 1 import stands for both the model and its corresponding skin?
Last edited by Real Impact; 06-16-2009 at 09:48 AM.
|
|
|
06-16-2009, 05:49 AM
|
#5 (permalink)
|
|
Working On A Map
Join Date: Dec 2007
Posts: 1,080
|
I'm in. But this rule sounds weird:
Does that mean that every player must be on a different team, or that participants must work individually? Please clarify :)
EDIT: Decided not to join, I don't feel like making a hero defense :(
EDIT2: Might join if I find the motivation :)
Last edited by Zack1996; 06-16-2009 at 01:03 PM.
|
|
|
06-16-2009, 11:21 AM
|
#6 (permalink)
|
|
User
Join Date: Nov 2006
Posts: 2,415
|
It means that the author of the map may not be more than once user. Teams in the map, feel free to have whatever you want:P
Im so gonna try entering this :D
|
|
|
06-16-2009, 01:27 PM
|
#7 (permalink)
|
|
...
Join Date: Sep 2005
Posts: 2,010
|
Eccho has answered your question, zack. Good luck everyone.
|
|
|
06-16-2009, 06:19 PM
|
#8 (permalink)
|
|
User
Join Date: Dec 2007
Posts: 312
|
This looks good for my first contest to join :)
Template map (even if its nothing much) saves me some days from just planing everything from nothing :D
|
|
|
06-17-2009, 12:27 PM
|
#9 (permalink)
|
|
Ninja Warrior Fan
Join Date: May 2008
Posts: 36
|
Can someone answer whether a model and its corresponding skin counts as 1 or 2 imports.
Btw, why do we need a template, i mean like we are going to change the terrain anyway. How would you know whether someone uses the template map or another map with the same map boundary?
|
|
|
06-17-2009, 12:29 PM
|
#10 (permalink)
|
|
User
Join Date: Nov 2006
Posts: 2,415
|
Checking the map coordinates solves that. Anywho, you're fine to change the tileset, and everything, as long as the boundaries are not. This includes selfplaced boundaries I think. You're not able to shrinken your map size that way. Correct me if I am wrong Bounty.
|
|
|
06-17-2009, 04:57 PM
|
#11 (permalink)
|
|
User
Join Date: Dec 2007
Posts: 312
|
I think model with custom skin should count as one import or else this is unfair advantage for those who import models with in-game texture.
btw,many models also have own icons. would that be separate import too?
|
|
|
06-19-2009, 12:55 PM
|
#12 (permalink)
|
|
...
Join Date: Sep 2005
Posts: 2,010
|
Model/Skin/Icon everything is considered a resource of its own.
|
|
|
06-19-2009, 10:56 PM
|
#13 (permalink)
|
|
Cho'gall
Join Date: Apr 2008
Posts: 1,215
|
Im in.
|
|
|
06-20-2009, 06:43 AM
|
#14 (permalink)
|
|
User
Join Date: Nov 2006
Posts: 2,415
|
Damn I might have no motivation for the contest. I have the ideas, but I guess I am tired. Ill see what it will become.
|
|
|
06-20-2009, 09:26 PM
|
#15 (permalink)
|
|
Cho'gall
Join Date: Apr 2008
Posts: 1,215
|
I have a great idea :D
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|
|
|
|
|
|
|
All times are GMT. The time now is 09:29 PM.
|