(Keeps Hive Alive)
Go Back   The Hive Workshop - A Warcraft III Modding Site > Warcraft III Modding > World Editor Help Zone

World Editor Help Zone Need help with Blizzard's World Editor? Ask general questions about its features and use in this forum. README!

Reply
 
LinkBack Thread Tools Display Modes
Old 11-28-2008, 09:13 PM   #1 (permalink)

User
 
Join Date: Dec 2007
Posts: 97

Superclaude has little to show at this moment (1)


Range and Splash help

Is there a way to make so that a hero picks an item and then it gives like 500 range.
And same thing for splash just so it looks like a shotgun when a range hero pick up an item?
Superclaude is offline   Reply With Quote
Old 11-28-2008, 10:04 PM   #2 (permalink)
 
Airandius's Avatar

I arez flying! Whieee!
 
Join Date: Jun 2007
Posts: 781

Airandius is a jewel in the rough (192)Airandius is a jewel in the rough (192)


U can't increase range with items. xD
At least that's what I heard.
__________________
Airandius is offline   Reply With Quote
Old 11-28-2008, 10:06 PM   #3 (permalink)

User
 
Join Date: Dec 2007
Posts: 97

Superclaude has little to show at this moment (1)


Well maybe giving it like a custom item ability.
Superclaude is offline   Reply With Quote
Old 11-28-2008, 10:11 PM   #4 (permalink)
 
Darkhunty's Avatar

Low Map Maker
 
Join Date: Mar 2008
Posts: 89

Darkhunty has little to show at this moment (3)


This can be that..it is making of new unit , which has that range ...if is that hero that have same items as that unit before item picked , exeprience and level too, just not learned abilities
and I made that item undroppable , beecause if it will drop this item so u must have more difficult trigger than this for it ... but if uwant it I can make it
Events
Unit - A unit Acquires an item
Conditions
Claws of attack Equal to (Item-type of (Item being manipulated))
Actions
Hero - Drop (Item carried by (Triggering unit) of type Claws of attack) from (Triggering unit)
Item - Remove (Last dropped item)
Set herolvl = (Hero level of (Triggering unit))
Set heroexp = (Hero experience of (Triggering unit))
Set heroitem = (Item carried by (Triggering unit) in slot 1)
Set heroitem2 = (Item carried by (Triggering unit) in slot 2)
Set heroitem3 = (Item carried by (Triggering unit) in slot 3)
Set heroitem4 = (Item carried by (Triggering unit) in slot 4)
Set heroitem5 = (Item carried by (Triggering unit) in slot 5)
Set heroitem6 = (Item carried by (Triggering unit) in slot 6)
Unit - Create 1 Paladin2 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing (270.0) degrees
Hero - Set (Last created unit) Hero-level to herolvl, Hide level-up graphics
Hero - Set (Last created unit) experience to heroexp, Hide level-up graphics
Hero - Give heroitem to (Last created unit)
Hero - Give heroitem2 to (Last created unit)
Hero - Give heroitem3 to (Last created unit)
Hero - Give heroitem4 to (Last created unit)
Hero - Give heroitem5 to (Last created unit)
Hero - Give heroitem6 to (Last created unit)
Hero - Give Claws of attack2 to (Last created unit)
Item - Make (Last created item) Undroppable
Selection - Select (Last created unit)
Unit - Remove (Triggering unit) from the game
Variables:heroexp - integer -experience of hero
herolvl - integer - lvl of hero
heroitem(1,2,3..6) - item - items carried by hero slots .. 1,2,3...
Paladin .. a new unit - must be same as old unit just attack range is higher
claws of attack - ur item it can be other item
claws of attack2 - same item as that but not increasing range ..

-------------------------------------------------------------
please give rep
__________________
This trigger doesn´t work

Last edited by Darkhunty; 11-28-2008 at 10:40 PM..
Darkhunty is offline   Reply With Quote
Old 11-28-2008, 10:14 PM   #5 (permalink)
 
Hubcool's Avatar

Cool Guy
 
Join Date: Oct 2008
Posts: 196

Hubcool has little to show at this moment (35)Hubcool has little to show at this moment (35)Hubcool has little to show at this moment (35)Hubcool has little to show at this moment (35)


i know a way but its pretty difficult. You choose an item for the +range and +splash.

Then you do a trigger. And you create two unit (one without +range and the other with +range)

Event : When unit come within 1.00 range of (+splash item)

Action : Kill triggering unit
Create 1 (+range unit) for owner of triggering unit at position of (triggering unit) facing 0 degrees.

Hope you understand coz it works for me :)
__________________
if you need a loading screen click here

Click here to see my forum!

Hubcool is offline   Reply With Quote
Old 11-28-2008, 10:29 PM   #6 (permalink)
 
Airandius's Avatar

I arez flying! Whieee!
 
Join Date: Jun 2007
Posts: 781

Airandius is a jewel in the rough (192)Airandius is a jewel in the rough (192)


Use phoenix fire, but it wont attack the way u want I think.. xD
__________________
Airandius is offline   Reply With Quote
Old 11-29-2008, 12:22 AM   #7 (permalink)
 
TheDivineBoss's Avatar

шαиτѕ τо gινе ιιοиэѕѕ ιυν
 
Join Date: Jul 2007
Posts: 3,651

TheDivineBoss is just really nice (337)TheDivineBoss is just really nice (337)TheDivineBoss is just really nice (337)

PayPal Donor: This user has donated to The Hive. 

What you can try is to add Metamorphosis to the item which triggers/turns your unarmed hero into an armed hero, for example a Shotgunner. And off course, when you drop the item, the Metamorphosis ends.

Seen it loads of times.
__________________


Seems to be that someone is being an idiot in the poll. Kim, go click and see.
337, being 1337 without the 1.
TheDivineBoss is offline   Reply With Quote
Old 11-29-2008, 08:21 AM   #8 (permalink)
 
Dagguh's Avatar

WorldEditor Lame'O
 
Join Date: May 2008
Posts: 101

Dagguh has little to show at this moment (10)Dagguh has little to show at this moment (10)


Quote:
Originally Posted by TheDivineBoss View Post
What you can try is to add Metamorphosis to the item which triggers/turns your unarmed hero into an armed hero, for example a Shotgunner. And off course, when you drop the item, the Metamorphosis ends.

Seen it loads of times.
This.
Also, set the duration to 0.000 for both Normal and Hero, so that it is a Permanent metamorphosis.
Dagguh is offline   Reply With Quote
Old 11-29-2008, 04:25 PM   #9 (permalink)

User
 
Join Date: Dec 2007
Posts: 97

Superclaude has little to show at this moment (1)


Does cleaving attack works for range splash?
Superclaude is offline   Reply With Quote
Old 11-29-2008, 04:34 PM   #10 (permalink)
 
TheDivineBoss's Avatar

шαиτѕ τо gινе ιιοиэѕѕ ιυν
 
Join Date: Jul 2007
Posts: 3,651

TheDivineBoss is just really nice (337)TheDivineBoss is just really nice (337)TheDivineBoss is just really nice (337)

PayPal Donor: This user has donated to The Hive. 

Nope, only melee.
__________________


Seems to be that someone is being an idiot in the poll. Kim, go click and see.
337, being 1337 without the 1.
TheDivineBoss is offline   Reply With Quote
Old 12-02-2008, 06:23 PM   #11 (permalink)
 
wolfman's Avatar

User
 
Join Date: May 2008
Posts: 130

wolfman has little to show at this moment (12)wolfman has little to show at this moment (12)


Just set the range of the hero to max and use this trigger to change aquisition range. This should work. I tested the aquisition range thing and if the aquisition range is lower than the range, the range will be set as the aquisition range. And as far as the splash for ranged attacks goes, the Orb of Fire ability give splash damage, even for ranged units. But the splash only does whatever the bonus damage is, like if this item give 10 bonus damage, the splash will only do 10 damage.

range
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Range
Actions
Unit - Set (Hero manipulating item) acquisition range to ((Current acquisition range of (Hero manipulating item)) + 500.00)

range2
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Range
Actions
Unit - Set (Hero manipulating item) acquisition range to ((Current acquisition range of (Hero manipulating item)) - 500.00)
wolfman is offline   Reply With Quote
Old 12-02-2008, 06:47 PM   #12 (permalink)

User
 
Join Date: Dec 2007
Posts: 97

Superclaude has little to show at this moment (1)


I just tried it and you cant add range with the trigger you showed me.
It ends like
Unit - Set (Hero manipulating item) acquisition range to (Current acquisition range of (Hero manipulating item))

Last edited by Superclaude; 12-02-2008 at 08:48 PM..
Superclaude is offline   Reply With Quote
Old 12-02-2008, 09:39 PM   #13 (permalink)
 
wolfman's Avatar

User
 
Join Date: May 2008
Posts: 130

wolfman has little to show at this moment (12)wolfman has little to show at this moment (12)


you have to do arithmetic so you can add values together.
you can also divide, multiply, and subtract as many values as you wat with arithmetic. when you do the (Current acquisition range of (Hero manipulating item)) part you have to scroll all the way up on that bar and arithmetic will be the first choice then it should say (1.00 + 1.00) just substitute the 1.00 with what values you need. you can also click the + and change to -, /, x
wolfman is offline   Reply With Quote
Old 12-02-2008, 09:43 PM   #14 (permalink)
 
Vegavak's Avatar

¹²³ ¹²³ ¹²³ ¹²³
 
Join Date: Mar 2006
Posts: 666

Vegavak is on a distinguished road (65)Vegavak is on a distinguished road (65)


You can increase attack range with items.

Using the human rifleman upgrade(permanent), or by making attack range MASSIVE and setting the auto-acquisition to the range you want. So even if you have a 2000 range hero, his attack range will be whatever his acquisition range is. Which can be boosted with items/triggers easily.

At least, that's how I'm using it.
Vegavak is offline   Reply With Quote
Old 12-03-2008, 02:01 AM   #15 (permalink)

User
 
Join Date: Dec 2007
Posts: 97

Superclaude has little to show at this moment (1)


I just noticed that it didnt work after i tested my map.
it does the same range as when he doesnt have any item.
Superclaude is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Splash Damage Help geohoundz55 World Editor Help Zone 9 12-03-2008 03:39 AM
splash effects??? Stoney World Editor Help Zone 16 04-14-2008 08:02 AM
[Solved] Splash and Own Towers TheHolySheep World Editor Help Zone 2 12-31-2007 12:40 PM
Splash help... Modeler Map Development 6 04-23-2005 08:46 AM

All times are GMT. The time now is 07:55 AM.






Your link here 
Online Manga Reading | Problem Mortgage | Bankruptcy | Bankruptcy | Libros Electronicos
Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Copyright©Ralle