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Old 11-04-2008, 08:55 PM   #1 (permalink)
 
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Exclamation Is it possible to change attack type in the game?

Is it possible to change attack type in the game?

Example: Change from piercing to chaos when hero acquires an item.
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Old 11-04-2008, 09:33 PM   #2 (permalink)
 
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I think about giving to the hero ability like ultimate from goblin tinker, and then use it (the morphed unit will be the same with different attack type)


something like this

E:unit recieved item
C:item is blabla
A:Add abiliity XY to hero
Unit-issue order to cast ability XY


I am sure you know what I mean
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Old 11-04-2008, 09:37 PM   #3 (permalink)
 
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or base it on metamorphosis :D but its same as restor said
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Old 11-04-2008, 09:46 PM   #4 (permalink)
 
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What if hero has abilities? Does they go away?
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Old 11-04-2008, 09:48 PM   #5 (permalink)
 
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Why should they??
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Event:
Unit - sees a (Trigger/Jass)
Conditions:
(Triggering unit) equal to (ME)
Seen (Trigger/Jass) looks (hard)
Actions:
Unit - Order (triggering unit) to say ' Oh Damned '
Unit - Order (triggering unit) to fall at ground with (pointless face)
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Old 11-04-2008, 11:31 PM   #6 (permalink)
 
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I don't know... Perhaps someone could make something like this in a sample map...?
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Old 11-05-2008, 09:52 PM   #7 (permalink)
 
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Add the nightelf root ability in a disabled spellbook, then add another root abiltiy with the desired attacktype. Next, order your unit to cast the root abiltiy, and then take it away from the unit. I know this works with armor type, but since I'm at school I can't test it right now.
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Old 11-05-2008, 10:32 PM   #8 (permalink)
 
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You could always create the same unit with the changed attack and replace it via triggers.
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Old 11-05-2008, 10:53 PM   #9 (permalink)
 
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Quote:
Originally Posted by graystuff111 View Post
Add the nightelf root ability in a disabled spellbook, then add another root abiltiy with the desired attacktype. Next, order your unit to cast the root abiltiy, and then take it away from the unit. I know this works with armor type, but since I'm at school I can't test it right now.
Sounds interesting.

Quote:
Originally Posted by Masiah View Post
You could always create the same unit with the changed attack and replace it via triggers.
Changing unit is not possible because of items and custom made ability system.
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Old 11-06-2008, 03:20 AM   #10 (permalink)
 
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Quote:
Originally Posted by Masiah View Post
You could always create the same unit with the changed attack and replace it via triggers.
I did it, here is the link, take a look at it and see if your interested. It is triggered off of an item, but all that it would take is a twist on the system to instead of increasing attack range, change attack type. Item Range Boost v2
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Old 11-06-2008, 03:23 AM   #11 (permalink)

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You can toggle between Attack 1 and Attack 2 by using orb abilities such as Orb of Fire, as well as various other abilities (I think Drunken Haze may be able to).

Thus, you could have two attack types built into the hero by default.
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Old 11-06-2008, 03:44 AM   #12 (permalink)
 
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I figure Aeroblyctos was trying to create a system where different weapons caused different types of damage. The orb is a neat solution for two attack types, but I can't think of any solution short of having more than one unit of one type to do all the attack types.
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Old 11-06-2008, 09:48 AM   #13 (permalink)
 
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Yeah, I'm trying to create some kind of "rune system". Hero can have 1 rune at the time, and it gives you specific attack type.

Soooo... Is that even possible to do?
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Old 11-06-2008, 10:11 AM   #14 (permalink)
 
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Quote:
Originally Posted by Aeroblyctos View Post
Yeah, I'm trying to create some kind of "rune system". Hero can have 1 rune at the time, and it gives you specific attack type.

Soooo... Is that even possible to do?
yea, it is, if you do what have been mentioned below (of course you would have to do it for every rune you use.)
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Old 11-06-2008, 10:24 AM   #15 (permalink)
 
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Really...? Well I don't understand a bit where I should start what to do.
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