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11-04-2008, 08:55 PM
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#1 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,954
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Is it possible to change attack type in the game?
Is it possible to change attack type in the game?
Example: Change from piercing to chaos when hero acquires an item.
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11-04-2008, 09:33 PM
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#2 (permalink)
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It's all part of the plan
Join Date: Mar 2005
Posts: 327
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I think about giving to the hero ability like ultimate from goblin tinker, and then use it (the morphed unit will be the same with different attack type)
something like this
E:unit recieved item
C:item is blabla
A:Add abiliity XY to hero
Unit-issue order to cast ability XY
I am sure you know what I mean
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I sence EpicFail somewhere here
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11-04-2008, 09:37 PM
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#3 (permalink)
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I'm gone
Join Date: Jul 2008
Posts: 366
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or base it on metamorphosis :D but its same as restor said
__________________
 Event:   Unit - sees a (Trigger/Jass)  Conditions:  Actions:
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11-04-2008, 09:46 PM
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#4 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,954
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What if hero has abilities? Does they go away?
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11-04-2008, 09:48 PM
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#5 (permalink)
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I'm gone
Join Date: Jul 2008
Posts: 366
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__________________
 Event:   Unit - sees a (Trigger/Jass)  Conditions:  Actions:
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11-04-2008, 11:31 PM
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#6 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,954
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I don't know... Perhaps someone could make something like this in a sample map...?
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11-05-2008, 09:52 PM
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#7 (permalink)
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Happy Peon
Join Date: Dec 2007
Posts: 498
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Add the nightelf root ability in a disabled spellbook, then add another root abiltiy with the desired attacktype. Next, order your unit to cast the root abiltiy, and then take it away from the unit. I know this works with armor type, but since I'm at school I can't test it right now.
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11-05-2008, 10:32 PM
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#8 (permalink)
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Giving out X-mas rep!
Join Date: Jan 2008
Posts: 561
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You could always create the same unit with the changed attack and replace it via triggers.
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11-05-2008, 10:53 PM
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#9 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,954
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Quote:
Originally Posted by graystuff111
Add the nightelf root ability in a disabled spellbook, then add another root abiltiy with the desired attacktype. Next, order your unit to cast the root abiltiy, and then take it away from the unit. I know this works with armor type, but since I'm at school I can't test it right now.
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Sounds interesting.
Quote:
Originally Posted by Masiah
You could always create the same unit with the changed attack and replace it via triggers.
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Changing unit is not possible because of items and custom made ability system.
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11-06-2008, 03:20 AM
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#10 (permalink)
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Happy Peon
Join Date: Dec 2007
Posts: 498
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Quote:
Originally Posted by Masiah
You could always create the same unit with the changed attack and replace it via triggers.
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I did it, here is the link, take a look at it and see if your interested. It is triggered off of an item, but all that it would take is a twist on the system to instead of increasing attack range, change attack type. Item Range Boost v2
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11-06-2008, 03:23 AM
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#11 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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You can toggle between Attack 1 and Attack 2 by using orb abilities such as Orb of Fire, as well as various other abilities (I think Drunken Haze may be able to).
Thus, you could have two attack types built into the hero by default.
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11-06-2008, 03:44 AM
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#12 (permalink)
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Master Warcrafter
Join Date: Oct 2007
Posts: 445
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I figure Aeroblyctos was trying to create a system where different weapons caused different types of damage. The orb is a neat solution for two attack types, but I can't think of any solution short of having more than one unit of one type to do all the attack types.
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11-06-2008, 09:48 AM
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#13 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,954
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Yeah, I'm trying to create some kind of "rune system". Hero can have 1 rune at the time, and it gives you specific attack type.
Soooo... Is that even possible to do?
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11-06-2008, 10:11 AM
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#14 (permalink)
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Creator of the world DDD
Join Date: Oct 2006
Posts: 1,630
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Quote:
Originally Posted by Aeroblyctos
Yeah, I'm trying to create some kind of "rune system". Hero can have 1 rune at the time, and it gives you specific attack type.
Soooo... Is that even possible to do?
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yea, it is, if you do what have been mentioned below (of course you would have to do it for every rune you use.)
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11-06-2008, 10:24 AM
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#15 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,954
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Really...? Well I don't understand a bit where I should start what to do.
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