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Old 05-17-2007, 03:35 PM   #1 (permalink)
 
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Question building something...

hmm how to say this...
ok here goes if u understand
u know u can change the scale of the building
i change the scale but unit can walk threw it =/ how i change that?! O_O if u know what i mean... plz reply thanks in advance! ^^
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Old 05-17-2007, 04:11 PM   #2 (permalink)
 
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Buildings and other static objects like doodads (gates, archers, etc.) have something called "pathing maps" which are specific files that determine how units collide with them.

A good example of a pathing map is the arch doodad. You can walk under it, but not into either of the pillars. That is a pathing map. It's more complex.

Normal units are the ones that simply use a circle of area. If you want to fix this, I believe you'll have to change your building to a unit, or find a much larger pathing map.
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Old 05-17-2007, 05:19 PM   #3 (permalink)
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Pathing Maps are small TGA files made up of basic colors.

A full explenation of Custom Pathing Maps by world-editor-tutorials can be found here.
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Old 05-17-2007, 06:16 PM   #4 (permalink)
 
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You may use ''Pathing blockers'' around your building, but if you're having alot of large buildings like you're talking about, then the game might lag a bit due to the use of many ''Pathing blocker''
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Old 05-17-2007, 06:47 PM   #5 (permalink)
 
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Pathing blockers are feasible for already-placed buildings, but might be tricky to trigger properly placing them if the building is constructed in-game. Ty for the link, Rui.
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