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Idea Factory Have a map idea that you are unsure of? Get opinions about your idea in here or toss out your map ideas for others to use.

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Old 09-22-2008, 01:09 AM   #1 (permalink)
 
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Tower Ideas

Not so simple as the title may state.
I'm working on a tower defence (as well as my other project, Deserted Island), called Single Tower Defence. A description and screenshots would be available, but I'm trying to keep it more secret and unknown, the best I can do is tell you, the word Single pretty much means you are on your own. Screenshots would be available if there was anything to show. Its a TD.
Basically I have gotten to a point where I need a few ideas. If an idea is given, the tower will be made with you in mind (considering the idea makes it through).
Do not send the first idea that comes to your mind right now. I need towers that can fit into at least 1 of the 3 catagories (2 at the most).
1: Speed towers: towers with fast speed, yet lower damage.
2: Heavy towers: towers with high damage, but slow speed.
3: Multi-towers: towers that hurt random units when it attacks one unit.
I need towers that fit into Thats all. Add any special abilities or whatever. For example, my Acid Tower is a fast tower, but has poision abilities along with some others, yet my Reflection Tower has multiple shots and some other tricks, and you can guess its a multi-tower.
Anyways, I hope to see some good ideas. Enemy ideas are also welcome, just I'm trying to focus on towers for now.
Development link: Single Tower Defence
Official Tower List Link: Post #37
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Name: Landmine
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Current project(s): Map of Desterted Island and Single Tower Defence
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Last edited by Landmine; 10-09-2008 at 09:48 PM..
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Old 09-22-2008, 03:53 AM   #2 (permalink)
 
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Bandit Tower

Category : Speed towers

Abilities:
1. Rob Gold from a target
2. Pillage
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Old 09-22-2008, 06:05 AM   #3 (permalink)
 
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Berseker Tower [Troll Berserker Model]
Speed Tower
Abilities: Berserker - This unit goes berserk for a few seconds every x attacks.
________________________________________________________________________
Thunder Tower [Arcane Tower Model]
Heavy Tower
Abilities: Thunder Call - Each attack does AoE damage (fixed).
________________________________________________________________________
Flame Caller [Blood Mage Model]
Multi-Tower
Abilities: Fire Spark - Each attack sends out sparks of fire that burns units (AoE poison thingy).
________________________________________________________________________
Energy Cannon [Mortar Team Model maybe?]
Heavy Tower
Abilities: Charged Pulse - Channels a powerful pulse that deals damage to units in a line based on the duration of the channel.
________________________________________________________________________
Hope those were helpful :D
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Old 09-22-2008, 07:06 AM   #4 (permalink)
 
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Quote:
Berseker Tower [Troll Berserker Model]
Speed Tower
Abilities: Berserker - This unit goes berserk for a few seconds every x attacks.
lol.. it rocks! haha..

Here is another one:

Wind Tower
Category: Speed Tower
Ability: Wind Blow (when attacks, has 5% chance to blow the enemy towards starting point)
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Old 09-22-2008, 12:55 PM   #5 (permalink)
 
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I like the Berserker tower idea. Thunder tower and Fire Caller are also interesting. Not sure how to do the Energy Cannon. Bandit tower also seems like a good idea. Wind tower is different. Going to see if I can get the ability to work though.
Bandit Tower: Complete
Beserker Tower: Complete
Thunder Tower: Undecided
Fire Caller Tower: Undecided
Wind Tower: In
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Name: Landmine
Use: Warzone havock and destruction of vehicles
Creator: Dr. Landimidion Lander
City of creation: Landminer City
Total kills in war: 2009
Current project(s): Map of Desterted Island and Single Tower Defence
Signature reality: [Error] [Memory corrosion detected]

Last edited by Landmine; 09-23-2008 at 12:15 PM..
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Old 09-22-2008, 02:01 PM   #6 (permalink)
 
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How about this:

Tempest tower
Category : Speed towers
Ability: Casts Chain Lightening after killed enemy
___________________________________
Last Hope tower
Category : Speed towers
Ability: can get large boost to damage for extra gold. After some time damage returns to normal.
___________________________________
Gamble Heavy tower
Category : Heavy tower
Ability Turns into random heavy tower after being constructed.
___________________________________
Time Freezer
Category : Multi-towers
Ability : Pauses the enemy and makes it invulnerable for certain time
___________________________________
Confuser (could be with Panda Brewmaster's model)
Category : Multi-towers
Ability: has chance to make enemy run back to previous move region.



You asked some ideas for monster too:

1. Creeps with low hp but high regeneration rate. If your Heavy class towers are really slow these creeps could recover all damage before next attack making Speed towers being more effective.

2.Creeps with hardened skin ability. Damage done by speed towers should really suffer from that.

3.Creeps with over-powered hardened skin ability. That way creeps should loose minimum possible damage no mater how strong was your tower's attack making speed towers more effective.

4.Creep with berserk ability. At certain moment they could activate this ability to move faster and receive more damage at the same time.
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Last edited by JansiGX; 09-22-2008 at 08:43 PM..
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Old 09-23-2008, 12:57 PM   #7 (permalink)
 
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Tempest Tower: Neat idea. In
Last Hope Tower: I don't really think its needed. But I'll think about it. Undecided
Gamble Tower: Might use it for more then Heavy Towers in
Time Freezer: Could potentially ruins the game, as the game is time based (I know I didn't tell you this before, but yes, it is time based). Unused
Confuser Tower: Sound similar to Wind Tower. I'll give it a shot. In

List of Towers used:
Bandit Tower-zach_kirov
Berserker Tower-Zack1996
Wind Tower-zach_kirov
Tempest Tower-JansiGX
Gamble Tower-JansiGX
Confuser Tower-JansiGX
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Name: Landmine
Use: Warzone havock and destruction of vehicles
Creator: Dr. Landimidion Lander
City of creation: Landminer City
Total kills in war: 2009
Current project(s): Map of Desterted Island and Single Tower Defence
Signature reality: [Error] [Memory corrosion detected]
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Old 09-23-2008, 01:30 PM   #8 (permalink)
 
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Burner Tower

Category : Multi-Towers

Abilities:
- Every time it kills a unit, the corpse will burn in flames and deals AoE damage.
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Old 09-25-2008, 02:24 AM   #9 (permalink)
 
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Just an update:
Towers complete (from this topic):
Berserker Tower
Bandit tower
Burner Tower
(Other Towers have been complete, and some more triggers, so not many towers are complete)
Towers in progress or in waiting:
Wind Tower
Gamble Tower
Confuser tower
Towers that may be used if there is a need:
Thunder Tower
Fire caller Tower
Towers that won't be used for various reasons:
Time Freezer Tower: Breaks the game, as the entire point is to be fast and beat the timer.
Last Hope Tower: Don't feel it would ever be used (maybe under certain conditions it may be used in-game, but still not one of the towers you would pick)
Energy Cannon: Thinking it as being more of an ultimate tower then a normal one. I'm thinking of using it, but I have no idea of how it would work.
Keep coming up with ideas. So far they are great.
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Name: Landmine
Use: Warzone havock and destruction of vehicles
Creator: Dr. Landimidion Lander
City of creation: Landminer City
Total kills in war: 2009
Current project(s): Map of Desterted Island and Single Tower Defence
Signature reality: [Error] [Memory corrosion detected]
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Old 09-25-2008, 03:23 AM   #10 (permalink)
 
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Fat Collector Tower
(model - Abomination)
Category: Heavy
Ability: every kill makes this unit gain more damage


Mind Tower
(model - Arcane Tower)
Category: Multi - Tower
Ability: attacks have a change to charm an enemy unit to attack other enemy units for a certain amount of time before it explodes, dealing damage around it.


Living Tower
(model - Ancient protector)
Category: Heavy
Ability: can unroot and root back into other areas.


Mine Tower
(model - Goblin Techies)
Category: Multi - Tower
Ability: instead of attacks, it lays land mines that will explode in 3 seconds.
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Old 09-25-2008, 10:06 AM   #11 (permalink)
 
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Battle tower
Category: Heavy tower
Ability: Every attack have X chance to have X bonus damage.

Water tower
Category: Speed tower
Ability: Summon water elemental

Attack tower
Category: Multi-tower
Ability: Has a Battle Roar ability that increase other tower attack

Vampire tower
Category: Speed tower
Ability: Locus swarm
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Old 09-28-2008, 08:01 AM   #12 (permalink)
 
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Heavy Towers:
Quote:
Spike Tower- Powerful tower that attacks with spikes. Every 5 attacks unleashes a circle of spikes that reduces the armour of units around the target.
Quote:
Pain Tower- A tower that has barely any attack damage. However, each attack magnifies the pain of the target, causing each attack to deal more damage.
Quote:
Soul Collector- A tower that can gather souls with each kill near it. The souls are converted to mana to enhance the attack of the tower. (Searing arrow?)
Speed Tower:
Quote:
Missle Pad- A tower that fires missles rapidly, dealing great damage overtime with a minor splash.
Quote:
Mystic Projector- A tower that attacks rapidly with magic. Each attack drains mana, without mana, this tower cannot attack. (Unit is attack, attacking unit equals to mystic projector, if mana of attacking unit not equals to zero, then do nothing, else order attacking unit to stop.)
Hope it helps :S
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Old 09-28-2008, 01:36 PM   #13 (permalink)
 
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New list:
Gamble Tower
Confuser Tower
Vampire Tower
Missle Pad Tower
Soul Collector Tower - - -(I'll take a crack at it)
Mind Tower Tower - - -(I'll see how it plays)
Mystic Projector Tower

Energy Cannon is still in altered waiting (waiting to find a way for it to work)...
Spike Tower is now in altered waiting...
Mine Tower is on the "On hand" list (if needed, it will be added)...
Battle Tower is on the "On Hand" list...

I tried the Fat Collector Tower, and I couldn't find a way to do it. No abilities like it, or triggers.
Pain Tower sounds like the same thing (add damage).


Map has been released: Single Tower Defence. Its also in my sig.
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Name: Landmine
Use: Warzone havock and destruction of vehicles
Creator: Dr. Landimidion Lander
City of creation: Landminer City
Total kills in war: 2009
Current project(s): Map of Desterted Island and Single Tower Defence
Signature reality: [Error] [Memory corrosion detected]
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Old 09-28-2008, 01:51 PM   #14 (permalink)
 
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I figured I would return the favor, Landmine, and give you some ideas of my own. If you still needed towers, of course.

Currently:

Shatter Tower
(Multi-tower)
Fires a paralyzing bolt, dealing light damage and slowing the main target of the attack by X%. When the main target takes Y damage, he explodes, causing Z damage to him and all other targets around him.
[Might be a little complicated, but I figure it could be interesting.]

Volcano Projector (Heavy Tower)
Fires flaming bolts at the target, which have a high chance (X%, where X>50) to have a critical strike against targets. When the Volcano Projector lands 3 critical strikes in a row, the Volcano Projector begins spewing out fire in every direction, causing 8 cones of fire causing Y damage for Z seconds. The fires has range greater than or equal to its normal attack range.
[This one will require a custom critical strike system.]

Fill in the variables for whatever is suitable.
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Old 09-28-2008, 02:18 PM   #15 (permalink)
 
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Tower of toxins (Speed tower).
Model : A green tinted Crypt Fiend.
Missile : Ehh the dryads missile thing.
Does little damage to no, however it inflicts multiple debuffs randomly on its target which would consist of other tower debuffs along with a web ability with a decent cooldown, could even have a really really low chance to inject a heavy poison that can drop a normal non-boss, non-mechanical unit at a really fast rate.
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