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Old 08-20-2008, 06:16 PM   #16 (permalink)
 
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Gmax is a light and free version of 3dsMax. Search after it on google.

Both the Hive and wc3campaigns have tutorials about how to model. So I suggest you to look there.

Here is a tutorial how to use trackable
WC3Jass.com :: View script - Trackables (Mouse detection)
Thx for pointing out the tutorial and program.
However, tracktables have no major advantage over units, the only I can see is that I can know when my mouse passes over one, but I don't use that on my system, so I don't have much use for it.
Also, I can move/hide/delete them, which is extremely bad, what do I do when I need to reload need items ? I just create massive tracktables ? Massive leaks ...

About the program, Those tutorial teach people how to do models in 3D, not in 2D...
I'll see what I can do since filter are not the answer...
Thx for help.
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Old 08-20-2008, 10:59 PM   #17 (permalink)
 
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Selecting a unit is slower than selecting a trackable. It takes arround 0.2 sec before an event register you select a unit. So its a little bit faster.

No you dont need to create a trackable for every item. You only create a trackable at the position where there should be a button. Then you add an icon over the trackable. (the icon is a destructable)

Or actually the trackable is just a invisible models, and the icon need to be under the trackable, else you cant select it.


The layout from my system is created in 3D, I just used the skins from wc3. So you only need to know the basic in 3D to create the layout.
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Old 08-21-2008, 10:28 AM   #18 (permalink)
 
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Selecting a unit is slower than selecting a trackable. It takes arround 0.2 sec before an event register you select a unit. So its a little bit faster.

No you dont need to create a trackable for every item. You only create a trackable at the position where there should be a button. Then you add an icon over the trackable. (the icon is a destructable)

Or actually the trackable is just a invisible models, and the icon need to be under the trackable, else you cant select it.
Seriously no one will die if we select the unit 0.2 seconds later...
Besides that will force me to have a fixed location for the interface, and I will always have tractables activated waiting to run nothing. ALso, if the player selects by accident an invisible tracktable this will be a problem, because he will mess up the system.
The great advantage of units is that you can kill them, and delete any tracks.
I have to see this s little better... Still, thx for mentioning them.

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The layout from my system is created in 3D, I just used the skins from wc3. So you only need to know the basic in 3D to create the layout.
This is total death for me...
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Old 08-21-2008, 11:07 AM   #19 (permalink)
 
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You can just make a trigger that checks if you have opened the fullscreen. If you havent then it does nothing if you hit a trackable.

But I like the mouse over function trackables have. I use it when a player have the mouse over an item, a text apper with info about the text.

I saw your system was bugged when you drag a selection to select more units (icons).
Trackables disable drag and drop selection ( i think i also saw a trigger that does that)
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Old 08-21-2008, 03:32 PM   #20 (permalink)
 
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Flame Phoenix, your system works with save/load system? Are the slots active? I KNOW that Aeroblyctos need more ACTIVE slots... The system looks good but it is realy... a little bit buged! You should put all the interface in the map in a corner of the map, so it will not be placed on cliffs, units or doodads.
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Old 08-22-2008, 10:40 AM   #21 (permalink)
 
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Quote:
You can just make a trigger that checks if you have opened the fullscreen. If you havent then it does nothing if you hit a trackable.

But I like the mouse over function trackables have. I use it when a player have the mouse over an item, a text apper with info about the text.

I saw your system was bugged when you drag a selection to select more units (icons).
Trackables disable drag and drop selection ( i think i also saw a trigger that does that)
Good idea. I my replace my system with tracktables and re-code it from zero.
About the bug, it doesn't exist, I tested the system heavily and I didn't find your occurrence. However, if you select multiple bags at same time the items will change places of course, but we can't blame the system for being used by a moron user xD.

Quote:
Flame Phoenix, your system works with save/load system? Are the slots active? I KNOW that Aeroblyctos need more ACTIVE slots... The system looks good but it is realy... a little bit buged! You should put all the interface in the map in a corner of the map, so it will not be placed on cliffs, units or doodads.
I am taking care of a save load system and I already found an answer for how to make it. About "is really bugged", please report the bug you are talking about, because the system is NOT bugged at all, afaik. Also, The system is in the middle of the map because I wanted it to be there, The system is JESP and so it means the Aero can choose any place in the map to place the system, as long as he give the X and Y coordinates of the left bottom point. Placing the system on a corner is something I really shouldn't be worried about at all.

I will now start remaking the system, Let's see what I can do.
About the models, is there anyone that can help me ? I need some models for the "quit" button before starting to remake the system.
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Old 08-22-2008, 03:34 PM   #22 (permalink)
 
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How you want you exit button to look like? and what size?.

Every icon in my system is at size 32x32, but buttons is 26x26.


Here is a image where I tried to show how to create a system with
trackables. Maybe you know how, maybe you dont.
Attached Thumbnails
tuttrack.gif  
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Old 08-22-2008, 05:23 PM   #23 (permalink)
 
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Mmmm, Now I understand your point. thx for help. One thing though, which model are you using ?? Vexorian's dummy model ?
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Old 08-22-2008, 05:26 PM   #24 (permalink)
 
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No, Im using my own model. I have created them by myself
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Old 08-22-2008, 07:58 PM   #25 (permalink)
 
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MeKC's the best in these systems :)
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Old 08-23-2008, 11:18 AM   #26 (permalink)
 
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Meck, can you send me your invisible dummy model please ?
Or is it just a model with path "none.mdl" ??

Also, I would like the quit button to be like the one I have ... but a lot more detailed if such would be possible ... with a model.
If I have problems making 2D models, can some one teach me ?
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Old 08-23-2008, 12:16 PM   #27 (permalink)
 
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In-game, when you move the mouse over the "Return to Game" button, a light appears, and when clicked, it pushes in. This can be done with trackables. When you move the mouse over a Startbar icon, a round square appears around it. Here are trackables too.
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Old 08-23-2008, 01:49 PM   #28 (permalink)
 
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Yes ofcause. Here they are in 3 differents sizes. I can maybe teach you a little bit about moddeling. How to create one and export it to warcrafts .mdx format.

I will take a look at your quit button later.

Add me on messenger. My E-mail is:


========================= EDIT =========================
How big do you want the exit button?



.
Attached Files
File Type: mdx FSTrackable16.MDX (1.3 KB, 6 views)
File Type: mdx FSTrackable26.MDX (1.3 KB, 4 views)
File Type: mdx FSTrackable32.MDX (1.3 KB, 4 views)

Last edited by MeKC; 08-24-2008 at 03:29 PM..
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Old 08-24-2008, 11:20 AM   #29 (permalink)
 
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Yes ofcause. Here they are in 3 differents sizes. I can maybe teach you a little bit about moddeling. How to create one and export it to warcrafts .mdx format.
I know How to import models, my real problem is how to create them, thx for the offer.

Quote:
Add me on messenger. My E-mail is:
mekc@......
Added. Also you should delete your e-mail now to prevent Spam Bots from catching it.

Quote:
How big do you want the exit button?
The normal size. Just like when you press the "Menu Bar".
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Check out all my current spells at here
This spells belong to my project
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Old 08-24-2008, 11:28 AM   #30 (permalink)
 
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Nice to see this going forward. I just can't wait to have this system, Flame_Phoenix.

+rep both of you.
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